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[update-import-scripts.https.html]
expected:
if (os == "android") and not fission and debug and not swgl: [OK, ERROR]
if (os == "win") and not debug and (processor == "x86"): [OK, TIMEOUT]
if (os == "android") and fission: [OK, TIMEOUT, ERROR]
[update() should find an update in an imported script but update() should result in failure due to missing the other imported script.]
expected:
if (os == "linux") and not fission and not debug: [FAIL, PASS]
if (os == "win") and not debug and (processor == "x86"): [FAIL, NOTRUN]
FAIL
[update() should treat 404 on imported scripts as no change.]
expected:
if (os == "linux") and not fission and not debug: [PASS, FAIL]
if (os == "win") and not debug and (processor == "x86"): [PASS, NOTRUN]
[update() should fail when a new worker imports an unavailable script.]
expected:
if (processor == "x86") and not debug: [PASS, TIMEOUT]
[update() should succeed when the old imported script no longer exist but the new worker doesn't import it.]
expected:
if (processor == "x86") and (os == "win") and not debug: [PASS, FAIL, NOTRUN]
if (processor == "x86") and (os == "linux"): [PASS, NOTRUN]
[update() should work with cross-origin importScripts.]
expected:
if (processor == "x86") and not debug: [PASS, NOTRUN]
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