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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLExtensions.h"
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
#include "WebGLFormats.h"
namespace mozilla {
WebGLExtensionTextureFloatLinear::WebGLExtensionTextureFloatLinear(
WebGLContext* webgl)
: WebGLExtensionBase(webgl) {
auto& fua = webgl->mFormatUsage;
fua->EditUsage(webgl::EffectiveFormat::RGBA32F)->isFilterable = true;
fua->EditUsage(webgl::EffectiveFormat::RGB32F)->isFilterable = true;
if (webgl->IsWebGL2()) {
fua->EditUsage(webgl::EffectiveFormat::R32F)->isFilterable = true;
fua->EditUsage(webgl::EffectiveFormat::RG32F)->isFilterable = true;
} else {
fua->EditUsage(webgl::EffectiveFormat::Luminance32FAlpha32F)->isFilterable =
true;
fua->EditUsage(webgl::EffectiveFormat::Luminance32F)->isFilterable = true;
fua->EditUsage(webgl::EffectiveFormat::Alpha32F)->isFilterable = true;
}
}
} // namespace mozilla
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