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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/webidl/SVGTransform.webidl | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/webidl/SVGTransform.webidl')
-rw-r--r-- | dom/webidl/SVGTransform.webidl | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/dom/webidl/SVGTransform.webidl b/dom/webidl/SVGTransform.webidl new file mode 100644 index 0000000000..464fcc2a24 --- /dev/null +++ b/dom/webidl/SVGTransform.webidl @@ -0,0 +1,43 @@ +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. + * + * The origin of this IDL file is + * http://www.w3.org/TR/SVG2/ + * + * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C + * liability, trademark and document use rules apply. + */ + +[Exposed=Window] +interface SVGTransform { + + // Transform Types + const unsigned short SVG_TRANSFORM_UNKNOWN = 0; + const unsigned short SVG_TRANSFORM_MATRIX = 1; + const unsigned short SVG_TRANSFORM_TRANSLATE = 2; + const unsigned short SVG_TRANSFORM_SCALE = 3; + const unsigned short SVG_TRANSFORM_ROTATE = 4; + const unsigned short SVG_TRANSFORM_SKEWX = 5; + const unsigned short SVG_TRANSFORM_SKEWY = 6; + + readonly attribute unsigned short type; + [BinaryName="getMatrix"] + readonly attribute SVGMatrix matrix; + readonly attribute float angle; + + [Throws] + void setMatrix(optional DOMMatrix2DInit matrix = {}); + [Throws] + void setTranslate(float tx, float ty); + [Throws] + void setScale(float sx, float sy); + [Throws] + void setRotate(float angle, float cx, float cy); + [Throws] + void setSkewX(float angle); + [Throws] + void setSkewY(float angle); +}; + |