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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_SwapChain_H_
#define GPU_SwapChain_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
#include "mozilla/webrender/WebRenderAPI.h"
namespace mozilla {
namespace dom {
struct GPUExtent3DDict;
struct GPUSwapChainDescriptor;
} // namespace dom
namespace webgpu {
class Device;
class Texture;
class SwapChain final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(SwapChain)
GPU_DECL_JS_WRAP(SwapChain)
SwapChain(const dom::GPUSwapChainDescriptor& aDesc,
const dom::GPUExtent3DDict& aExtent3D,
wr::ExternalImageId aExternalImageId, gfx::SurfaceFormat aFormat);
WebGPUChild* GetGpuBridge() const;
void Destroy(wr::ExternalImageId aExternalImageId);
const gfx::SurfaceFormat mFormat;
private:
virtual ~SwapChain();
void Cleanup();
RefPtr<Texture> mTexture;
public:
RefPtr<Texture> GetCurrentTexture();
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_SwapChain_H_
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