/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef LAYOUT_SVG_SVGFILTERPAINTCALLBACK_H_ #define LAYOUT_SVG_SVGFILTERPAINTCALLBACK_H_ #include "gfxMatrix.h" #include "nsRect.h" class nsIFrame; class gfxContext; namespace mozilla { namespace image { struct imgDrawingParams; } class SVGFilterPaintCallback { public: using imgDrawingParams = image::imgDrawingParams; /** * Paint the frame contents. * SVG frames will have had matrix propagation set to false already. * Non-SVG frames have to do their own thing. * The caller will do a Save()/Restore() as necessary so feel free * to mess with context state. * The context will be configured to use the "user space" coordinate * system. * @param aDirtyRect the dirty rect *in user space pixels* * @param aTransformRoot the outermost frame whose transform should be taken * into account when painting an SVG glyph */ virtual void Paint(gfxContext& aContext, nsIFrame* aTarget, const gfxMatrix& aTransform, const nsIntRect* aDirtyRect, imgDrawingParams& aImgParams) = 0; }; } // namespace mozilla #endif // LAYOUT_SVG_SVGFILTERPAINTCALLBACK_H_