From 2aa4a82499d4becd2284cdb482213d541b8804dd Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 28 Apr 2024 16:29:10 +0200 Subject: Adding upstream version 86.0.1. Signed-off-by: Daniel Baumann --- dom/canvas/WebGLContextVertexArray.cpp | 42 ++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 dom/canvas/WebGLContextVertexArray.cpp (limited to 'dom/canvas/WebGLContextVertexArray.cpp') diff --git a/dom/canvas/WebGLContextVertexArray.cpp b/dom/canvas/WebGLContextVertexArray.cpp new file mode 100644 index 0000000000..3c6bf0d821 --- /dev/null +++ b/dom/canvas/WebGLContextVertexArray.cpp @@ -0,0 +1,42 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContext.h" + +#include "GLContext.h" +#include "WebGLBuffer.h" +#include "WebGLVertexArray.h" + +namespace mozilla { + +void WebGLContext::BindVertexArray(WebGLVertexArray* array) { + FuncScope funcScope(*this, "bindVertexArray"); + if (IsContextLost()) return; + funcScope.mBindFailureGuard = true; + + if (array && !ValidateObject("array", *array)) return; + + if (array == nullptr) { + array = mDefaultVertexArray; + } + + array->BindVertexArray(); + + MOZ_ASSERT(mBoundVertexArray == array); + if (mBoundVertexArray) { + mBoundVertexArray->mHasBeenBound = true; + } + + funcScope.mBindFailureGuard = false; +} + +RefPtr WebGLContext::CreateVertexArray() { + const FuncScope funcScope(*this, "createVertexArray"); + if (IsContextLost()) return nullptr; + + return WebGLVertexArray::Create(this); +} + +} // namespace mozilla -- cgit v1.2.3