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Diffstat (limited to '')
-rw-r--r-- | dom/webgpu/RenderPassEncoder.cpp | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/dom/webgpu/RenderPassEncoder.cpp b/dom/webgpu/RenderPassEncoder.cpp new file mode 100644 index 0000000000..3ade65244e --- /dev/null +++ b/dom/webgpu/RenderPassEncoder.cpp @@ -0,0 +1,227 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "RenderPassEncoder.h" +#include "BindGroup.h" +#include "CommandEncoder.h" +#include "RenderPipeline.h" +#include "mozilla/webgpu/ffi/wgpu.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(RenderPassEncoder, mParent, mUsedBindGroups, + mUsedBuffers, mUsedPipelines, mUsedTextureViews) +GPU_IMPL_JS_WRAP(RenderPassEncoder) + +ffi::WGPURenderPass* ScopedFfiRenderTraits::empty() { return nullptr; } + +void ScopedFfiRenderTraits::release(ffi::WGPURenderPass* raw) { + if (raw) { + ffi::wgpu_render_pass_destroy(raw); + } +} + +ffi::WGPULoadOp ConvertLoadOp(const dom::GPULoadOp& aOp) { + switch (aOp) { + case dom::GPULoadOp::Load: + return ffi::WGPULoadOp_Load; + default: + MOZ_CRASH("Unexpected load op"); + } +} + +ffi::WGPUStoreOp ConvertStoreOp(const dom::GPUStoreOp& aOp) { + switch (aOp) { + case dom::GPUStoreOp::Store: + return ffi::WGPUStoreOp_Store; + case dom::GPUStoreOp::Clear: + return ffi::WGPUStoreOp_Clear; + default: + MOZ_CRASH("Unexpected load op"); + } +} + +ffi::WGPUColor ConvertColor(const dom::GPUColorDict& aColor) { + ffi::WGPUColor color = {aColor.mR, aColor.mG, aColor.mB, aColor.mA}; + return color; +} + +ffi::WGPURenderPass* BeginRenderPass( + RawId aEncoderId, const dom::GPURenderPassDescriptor& aDesc) { + ffi::WGPURenderPassDescriptor desc = {}; + + ffi::WGPUDepthStencilAttachmentDescriptor dsDesc = {}; + if (aDesc.mDepthStencilAttachment.WasPassed()) { + const auto& dsa = aDesc.mDepthStencilAttachment.Value(); + dsDesc.attachment = dsa.mAttachment->mId; + + if (dsa.mDepthLoadValue.IsFloat()) { + dsDesc.depth.load_op = ffi::WGPULoadOp_Clear; + dsDesc.depth.clear_value = dsa.mDepthLoadValue.GetAsFloat(); + } + if (dsa.mDepthLoadValue.IsGPULoadOp()) { + dsDesc.depth.load_op = + ConvertLoadOp(dsa.mDepthLoadValue.GetAsGPULoadOp()); + } + dsDesc.depth.store_op = ConvertStoreOp(dsa.mDepthStoreOp); + + if (dsa.mStencilLoadValue.IsRangeEnforcedUnsignedLong()) { + dsDesc.stencil.load_op = ffi::WGPULoadOp_Clear; + dsDesc.stencil.clear_value = + dsa.mStencilLoadValue.GetAsRangeEnforcedUnsignedLong(); + } + if (dsa.mStencilLoadValue.IsGPULoadOp()) { + dsDesc.stencil.load_op = + ConvertLoadOp(dsa.mStencilLoadValue.GetAsGPULoadOp()); + } + dsDesc.stencil.store_op = ConvertStoreOp(dsa.mStencilStoreOp); + + desc.depth_stencil_attachment = &dsDesc; + } + + std::array<ffi::WGPUColorAttachmentDescriptor, WGPUMAX_COLOR_TARGETS> + colorDescs = {}; + desc.color_attachments = colorDescs.data(); + desc.color_attachments_length = aDesc.mColorAttachments.Length(); + + for (size_t i = 0; i < aDesc.mColorAttachments.Length(); ++i) { + const auto& ca = aDesc.mColorAttachments[i]; + ffi::WGPUColorAttachmentDescriptor& cd = colorDescs[i]; + cd.attachment = ca.mAttachment->mId; + cd.channel.store_op = ConvertStoreOp(ca.mStoreOp); + + if (ca.mResolveTarget.WasPassed()) { + cd.resolve_target = ca.mResolveTarget.Value().mId; + } + if (ca.mLoadValue.IsGPULoadOp()) { + cd.channel.load_op = ConvertLoadOp(ca.mLoadValue.GetAsGPULoadOp()); + } else { + cd.channel.load_op = ffi::WGPULoadOp_Clear; + if (ca.mLoadValue.IsDoubleSequence()) { + const auto& seq = ca.mLoadValue.GetAsDoubleSequence(); + if (seq.Length() >= 1) { + cd.channel.clear_value.r = seq[0]; + } + if (seq.Length() >= 2) { + cd.channel.clear_value.g = seq[1]; + } + if (seq.Length() >= 3) { + cd.channel.clear_value.b = seq[2]; + } + if (seq.Length() >= 4) { + cd.channel.clear_value.a = seq[3]; + } + } + if (ca.mLoadValue.IsGPUColorDict()) { + cd.channel.clear_value = + ConvertColor(ca.mLoadValue.GetAsGPUColorDict()); + } + } + } + + return ffi::wgpu_command_encoder_begin_render_pass(aEncoderId, &desc); +} + +RenderPassEncoder::RenderPassEncoder(CommandEncoder* const aParent, + const dom::GPURenderPassDescriptor& aDesc) + : ChildOf(aParent), mPass(BeginRenderPass(aParent->mId, aDesc)) { + for (const auto& at : aDesc.mColorAttachments) { + mUsedTextureViews.AppendElement(at.mAttachment); + } + if (aDesc.mDepthStencilAttachment.WasPassed()) { + mUsedTextureViews.AppendElement( + aDesc.mDepthStencilAttachment.Value().mAttachment); + } +} + +RenderPassEncoder::~RenderPassEncoder() { + if (mValid) { + mValid = false; + } +} + +void RenderPassEncoder::SetBindGroup( + uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets) { + if (mValid) { + mUsedBindGroups.AppendElement(&aBindGroup); + ffi::wgpu_render_pass_set_bind_group(mPass, aSlot, aBindGroup.mId, + aDynamicOffsets.Elements(), + aDynamicOffsets.Length()); + } +} + +void RenderPassEncoder::SetPipeline(const RenderPipeline& aPipeline) { + if (mValid) { + mUsedPipelines.AppendElement(&aPipeline); + ffi::wgpu_render_pass_set_pipeline(mPass, aPipeline.mId); + } +} + +void RenderPassEncoder::SetIndexBuffer(const Buffer& aBuffer, uint64_t aOffset, + uint64_t aSize) { + if (mValid) { + mUsedBuffers.AppendElement(&aBuffer); + ffi::wgpu_render_pass_set_index_buffer(mPass, aBuffer.mId, aOffset, aSize); + } +} + +void RenderPassEncoder::SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, + uint64_t aOffset, uint64_t aSize) { + if (mValid) { + mUsedBuffers.AppendElement(&aBuffer); + ffi::wgpu_render_pass_set_vertex_buffer(mPass, aSlot, aBuffer.mId, aOffset, + aSize); + } +} + +void RenderPassEncoder::Draw(uint32_t aVertexCount, uint32_t aInstanceCount, + uint32_t aFirstVertex, uint32_t aFirstInstance) { + if (mValid) { + ffi::wgpu_render_pass_draw(mPass, aVertexCount, aInstanceCount, + aFirstVertex, aFirstInstance); + } +} + +void RenderPassEncoder::DrawIndexed(uint32_t aIndexCount, + uint32_t aInstanceCount, + uint32_t aFirstIndex, int32_t aBaseVertex, + uint32_t aFirstInstance) { + if (mValid) { + ffi::wgpu_render_pass_draw_indexed(mPass, aIndexCount, aInstanceCount, + aFirstIndex, aBaseVertex, + aFirstInstance); + } +} + +void RenderPassEncoder::DrawIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset) { + if (mValid) { + ffi::wgpu_render_pass_draw_indirect(mPass, aIndirectBuffer.mId, + aIndirectOffset); + } +} + +void RenderPassEncoder::DrawIndexedIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset) { + if (mValid) { + ffi::wgpu_render_pass_draw_indexed_indirect(mPass, aIndirectBuffer.mId, + aIndirectOffset); + } +} + +void RenderPassEncoder::EndPass(ErrorResult& aRv) { + if (mValid) { + mValid = false; + auto* pass = mPass.forget(); + MOZ_ASSERT(pass); + mParent->EndRenderPass(*pass, aRv); + } +} + +} // namespace webgpu +} // namespace mozilla |