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-rw-r--r--dom/webgpu/RenderPassEncoder.cpp227
1 files changed, 227 insertions, 0 deletions
diff --git a/dom/webgpu/RenderPassEncoder.cpp b/dom/webgpu/RenderPassEncoder.cpp
new file mode 100644
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+++ b/dom/webgpu/RenderPassEncoder.cpp
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/WebGPUBinding.h"
+#include "RenderPassEncoder.h"
+#include "BindGroup.h"
+#include "CommandEncoder.h"
+#include "RenderPipeline.h"
+#include "mozilla/webgpu/ffi/wgpu.h"
+
+namespace mozilla {
+namespace webgpu {
+
+GPU_IMPL_CYCLE_COLLECTION(RenderPassEncoder, mParent, mUsedBindGroups,
+ mUsedBuffers, mUsedPipelines, mUsedTextureViews)
+GPU_IMPL_JS_WRAP(RenderPassEncoder)
+
+ffi::WGPURenderPass* ScopedFfiRenderTraits::empty() { return nullptr; }
+
+void ScopedFfiRenderTraits::release(ffi::WGPURenderPass* raw) {
+ if (raw) {
+ ffi::wgpu_render_pass_destroy(raw);
+ }
+}
+
+ffi::WGPULoadOp ConvertLoadOp(const dom::GPULoadOp& aOp) {
+ switch (aOp) {
+ case dom::GPULoadOp::Load:
+ return ffi::WGPULoadOp_Load;
+ default:
+ MOZ_CRASH("Unexpected load op");
+ }
+}
+
+ffi::WGPUStoreOp ConvertStoreOp(const dom::GPUStoreOp& aOp) {
+ switch (aOp) {
+ case dom::GPUStoreOp::Store:
+ return ffi::WGPUStoreOp_Store;
+ case dom::GPUStoreOp::Clear:
+ return ffi::WGPUStoreOp_Clear;
+ default:
+ MOZ_CRASH("Unexpected load op");
+ }
+}
+
+ffi::WGPUColor ConvertColor(const dom::GPUColorDict& aColor) {
+ ffi::WGPUColor color = {aColor.mR, aColor.mG, aColor.mB, aColor.mA};
+ return color;
+}
+
+ffi::WGPURenderPass* BeginRenderPass(
+ RawId aEncoderId, const dom::GPURenderPassDescriptor& aDesc) {
+ ffi::WGPURenderPassDescriptor desc = {};
+
+ ffi::WGPUDepthStencilAttachmentDescriptor dsDesc = {};
+ if (aDesc.mDepthStencilAttachment.WasPassed()) {
+ const auto& dsa = aDesc.mDepthStencilAttachment.Value();
+ dsDesc.attachment = dsa.mAttachment->mId;
+
+ if (dsa.mDepthLoadValue.IsFloat()) {
+ dsDesc.depth.load_op = ffi::WGPULoadOp_Clear;
+ dsDesc.depth.clear_value = dsa.mDepthLoadValue.GetAsFloat();
+ }
+ if (dsa.mDepthLoadValue.IsGPULoadOp()) {
+ dsDesc.depth.load_op =
+ ConvertLoadOp(dsa.mDepthLoadValue.GetAsGPULoadOp());
+ }
+ dsDesc.depth.store_op = ConvertStoreOp(dsa.mDepthStoreOp);
+
+ if (dsa.mStencilLoadValue.IsRangeEnforcedUnsignedLong()) {
+ dsDesc.stencil.load_op = ffi::WGPULoadOp_Clear;
+ dsDesc.stencil.clear_value =
+ dsa.mStencilLoadValue.GetAsRangeEnforcedUnsignedLong();
+ }
+ if (dsa.mStencilLoadValue.IsGPULoadOp()) {
+ dsDesc.stencil.load_op =
+ ConvertLoadOp(dsa.mStencilLoadValue.GetAsGPULoadOp());
+ }
+ dsDesc.stencil.store_op = ConvertStoreOp(dsa.mStencilStoreOp);
+
+ desc.depth_stencil_attachment = &dsDesc;
+ }
+
+ std::array<ffi::WGPUColorAttachmentDescriptor, WGPUMAX_COLOR_TARGETS>
+ colorDescs = {};
+ desc.color_attachments = colorDescs.data();
+ desc.color_attachments_length = aDesc.mColorAttachments.Length();
+
+ for (size_t i = 0; i < aDesc.mColorAttachments.Length(); ++i) {
+ const auto& ca = aDesc.mColorAttachments[i];
+ ffi::WGPUColorAttachmentDescriptor& cd = colorDescs[i];
+ cd.attachment = ca.mAttachment->mId;
+ cd.channel.store_op = ConvertStoreOp(ca.mStoreOp);
+
+ if (ca.mResolveTarget.WasPassed()) {
+ cd.resolve_target = ca.mResolveTarget.Value().mId;
+ }
+ if (ca.mLoadValue.IsGPULoadOp()) {
+ cd.channel.load_op = ConvertLoadOp(ca.mLoadValue.GetAsGPULoadOp());
+ } else {
+ cd.channel.load_op = ffi::WGPULoadOp_Clear;
+ if (ca.mLoadValue.IsDoubleSequence()) {
+ const auto& seq = ca.mLoadValue.GetAsDoubleSequence();
+ if (seq.Length() >= 1) {
+ cd.channel.clear_value.r = seq[0];
+ }
+ if (seq.Length() >= 2) {
+ cd.channel.clear_value.g = seq[1];
+ }
+ if (seq.Length() >= 3) {
+ cd.channel.clear_value.b = seq[2];
+ }
+ if (seq.Length() >= 4) {
+ cd.channel.clear_value.a = seq[3];
+ }
+ }
+ if (ca.mLoadValue.IsGPUColorDict()) {
+ cd.channel.clear_value =
+ ConvertColor(ca.mLoadValue.GetAsGPUColorDict());
+ }
+ }
+ }
+
+ return ffi::wgpu_command_encoder_begin_render_pass(aEncoderId, &desc);
+}
+
+RenderPassEncoder::RenderPassEncoder(CommandEncoder* const aParent,
+ const dom::GPURenderPassDescriptor& aDesc)
+ : ChildOf(aParent), mPass(BeginRenderPass(aParent->mId, aDesc)) {
+ for (const auto& at : aDesc.mColorAttachments) {
+ mUsedTextureViews.AppendElement(at.mAttachment);
+ }
+ if (aDesc.mDepthStencilAttachment.WasPassed()) {
+ mUsedTextureViews.AppendElement(
+ aDesc.mDepthStencilAttachment.Value().mAttachment);
+ }
+}
+
+RenderPassEncoder::~RenderPassEncoder() {
+ if (mValid) {
+ mValid = false;
+ }
+}
+
+void RenderPassEncoder::SetBindGroup(
+ uint32_t aSlot, const BindGroup& aBindGroup,
+ const dom::Sequence<uint32_t>& aDynamicOffsets) {
+ if (mValid) {
+ mUsedBindGroups.AppendElement(&aBindGroup);
+ ffi::wgpu_render_pass_set_bind_group(mPass, aSlot, aBindGroup.mId,
+ aDynamicOffsets.Elements(),
+ aDynamicOffsets.Length());
+ }
+}
+
+void RenderPassEncoder::SetPipeline(const RenderPipeline& aPipeline) {
+ if (mValid) {
+ mUsedPipelines.AppendElement(&aPipeline);
+ ffi::wgpu_render_pass_set_pipeline(mPass, aPipeline.mId);
+ }
+}
+
+void RenderPassEncoder::SetIndexBuffer(const Buffer& aBuffer, uint64_t aOffset,
+ uint64_t aSize) {
+ if (mValid) {
+ mUsedBuffers.AppendElement(&aBuffer);
+ ffi::wgpu_render_pass_set_index_buffer(mPass, aBuffer.mId, aOffset, aSize);
+ }
+}
+
+void RenderPassEncoder::SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer,
+ uint64_t aOffset, uint64_t aSize) {
+ if (mValid) {
+ mUsedBuffers.AppendElement(&aBuffer);
+ ffi::wgpu_render_pass_set_vertex_buffer(mPass, aSlot, aBuffer.mId, aOffset,
+ aSize);
+ }
+}
+
+void RenderPassEncoder::Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
+ uint32_t aFirstVertex, uint32_t aFirstInstance) {
+ if (mValid) {
+ ffi::wgpu_render_pass_draw(mPass, aVertexCount, aInstanceCount,
+ aFirstVertex, aFirstInstance);
+ }
+}
+
+void RenderPassEncoder::DrawIndexed(uint32_t aIndexCount,
+ uint32_t aInstanceCount,
+ uint32_t aFirstIndex, int32_t aBaseVertex,
+ uint32_t aFirstInstance) {
+ if (mValid) {
+ ffi::wgpu_render_pass_draw_indexed(mPass, aIndexCount, aInstanceCount,
+ aFirstIndex, aBaseVertex,
+ aFirstInstance);
+ }
+}
+
+void RenderPassEncoder::DrawIndirect(const Buffer& aIndirectBuffer,
+ uint64_t aIndirectOffset) {
+ if (mValid) {
+ ffi::wgpu_render_pass_draw_indirect(mPass, aIndirectBuffer.mId,
+ aIndirectOffset);
+ }
+}
+
+void RenderPassEncoder::DrawIndexedIndirect(const Buffer& aIndirectBuffer,
+ uint64_t aIndirectOffset) {
+ if (mValid) {
+ ffi::wgpu_render_pass_draw_indexed_indirect(mPass, aIndirectBuffer.mId,
+ aIndirectOffset);
+ }
+}
+
+void RenderPassEncoder::EndPass(ErrorResult& aRv) {
+ if (mValid) {
+ mValid = false;
+ auto* pass = mPass.forget();
+ MOZ_ASSERT(pass);
+ mParent->EndRenderPass(*pass, aRv);
+ }
+}
+
+} // namespace webgpu
+} // namespace mozilla