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-rw-r--r--dom/media/MediaDecoderStateMachine.cpp4072
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diff --git a/dom/media/MediaDecoderStateMachine.cpp b/dom/media/MediaDecoderStateMachine.cpp
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+++ b/dom/media/MediaDecoderStateMachine.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <algorithm>
+#include <stdint.h>
+#include <utility>
+
+#include "mediasink/AudioSink.h"
+#include "mediasink/AudioSinkWrapper.h"
+#include "mediasink/DecodedStream.h"
+#include "mediasink/VideoSink.h"
+#include "mozilla/Logging.h"
+#include "mozilla/MathAlgorithms.h"
+#include "mozilla/NotNull.h"
+#include "mozilla/SharedThreadPool.h"
+#include "mozilla/Sprintf.h"
+#include "mozilla/StaticPrefs_media.h"
+#include "mozilla/Telemetry.h"
+#include "mozilla/TaskQueue.h"
+#include "mozilla/Tuple.h"
+#include "nsIMemoryReporter.h"
+#include "nsPrintfCString.h"
+#include "nsTArray.h"
+#include "AudioSegment.h"
+#include "DOMMediaStream.h"
+#include "ImageContainer.h"
+#include "GeckoProfiler.h"
+#include "MediaDecoder.h"
+#include "MediaDecoderStateMachine.h"
+#include "MediaShutdownManager.h"
+#include "MediaTrackGraph.h"
+#include "MediaTimer.h"
+#include "ReaderProxy.h"
+#include "TimeUnits.h"
+#include "VideoSegment.h"
+#include "VideoUtils.h"
+
+#ifdef MOZ_GECKO_PROFILER
+# include "mozilla/ProfilerMarkerTypes.h"
+#endif // MOZ_GECKO_PROFILER
+
+namespace mozilla {
+
+using namespace mozilla::media;
+
+#define NS_DispatchToMainThread(...) \
+ CompileError_UseAbstractThreadDispatchInstead
+
+// avoid redefined macro in unified build
+#undef FMT
+#undef LOG
+#undef LOGV
+#undef LOGW
+#undef LOGE
+#undef SFMT
+#undef SLOG
+#undef SLOGW
+#undef SLOGE
+
+#define FMT(x, ...) "Decoder=%p " x, mDecoderID, ##__VA_ARGS__
+#define LOG(x, ...) \
+ DDMOZ_LOG(gMediaDecoderLog, LogLevel::Debug, "Decoder=%p " x, mDecoderID, \
+ ##__VA_ARGS__)
+#define LOGV(x, ...) \
+ DDMOZ_LOG(gMediaDecoderLog, LogLevel::Verbose, "Decoder=%p " x, mDecoderID, \
+ ##__VA_ARGS__)
+#define LOGW(x, ...) NS_WARNING(nsPrintfCString(FMT(x, ##__VA_ARGS__)).get())
+#define LOGE(x, ...) \
+ NS_DebugBreak(NS_DEBUG_WARNING, \
+ nsPrintfCString(FMT(x, ##__VA_ARGS__)).get(), nullptr, \
+ __FILE__, __LINE__)
+
+// Used by StateObject and its sub-classes
+#define SFMT(x, ...) \
+ "Decoder=%p state=%s " x, mMaster->mDecoderID, ToStateStr(GetState()), \
+ ##__VA_ARGS__
+#define SLOG(x, ...) \
+ DDMOZ_LOGEX(mMaster, gMediaDecoderLog, LogLevel::Debug, "state=%s " x, \
+ ToStateStr(GetState()), ##__VA_ARGS__)
+#define SLOGW(x, ...) NS_WARNING(nsPrintfCString(SFMT(x, ##__VA_ARGS__)).get())
+#define SLOGE(x, ...) \
+ NS_DebugBreak(NS_DEBUG_WARNING, \
+ nsPrintfCString(SFMT(x, ##__VA_ARGS__)).get(), nullptr, \
+ __FILE__, __LINE__)
+
+// Certain constants get stored as member variables and then adjusted by various
+// scale factors on a per-decoder basis. We want to make sure to avoid using
+// these constants directly, so we put them in a namespace.
+namespace detail {
+
+// Resume a suspended video decoder to the current playback position plus this
+// time premium for compensating the seeking delay.
+static constexpr auto RESUME_VIDEO_PREMIUM = TimeUnit::FromMicroseconds(125000);
+
+static const int64_t AMPLE_AUDIO_USECS = 2000000;
+
+// If more than this much decoded audio is queued, we'll hold off
+// decoding more audio.
+static constexpr auto AMPLE_AUDIO_THRESHOLD =
+ TimeUnit::FromMicroseconds(AMPLE_AUDIO_USECS);
+
+} // namespace detail
+
+// If we have fewer than LOW_VIDEO_FRAMES decoded frames, and
+// we're not "prerolling video", we'll skip the video up to the next keyframe
+// which is at or after the current playback position.
+static const uint32_t LOW_VIDEO_FRAMES = 2;
+
+// Arbitrary "frame duration" when playing only audio.
+static const int AUDIO_DURATION_USECS = 40000;
+
+namespace detail {
+
+// If we have less than this much buffered data available, we'll consider
+// ourselves to be running low on buffered data. We determine how much
+// buffered data we have remaining using the reader's GetBuffered()
+// implementation.
+static const int64_t LOW_BUFFER_THRESHOLD_USECS = 5000000;
+
+static constexpr auto LOW_BUFFER_THRESHOLD =
+ TimeUnit::FromMicroseconds(LOW_BUFFER_THRESHOLD_USECS);
+
+// LOW_BUFFER_THRESHOLD_USECS needs to be greater than AMPLE_AUDIO_USECS,
+// otherwise the skip-to-keyframe logic can activate when we're running low on
+// data.
+static_assert(LOW_BUFFER_THRESHOLD_USECS > AMPLE_AUDIO_USECS,
+ "LOW_BUFFER_THRESHOLD_USECS is too small");
+
+} // namespace detail
+
+// Amount of excess data to add in to the "should we buffer" calculation.
+static constexpr auto EXHAUSTED_DATA_MARGIN =
+ TimeUnit::FromMicroseconds(100000);
+
+static const uint32_t MIN_VIDEO_QUEUE_SIZE = 3;
+static const uint32_t MAX_VIDEO_QUEUE_SIZE = 10;
+#ifdef MOZ_APPLEMEDIA
+static const uint32_t HW_VIDEO_QUEUE_SIZE = 10;
+#else
+static const uint32_t HW_VIDEO_QUEUE_SIZE = 3;
+#endif
+static const uint32_t VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE = 9999;
+
+static uint32_t sVideoQueueDefaultSize = MAX_VIDEO_QUEUE_SIZE;
+static uint32_t sVideoQueueHWAccelSize = HW_VIDEO_QUEUE_SIZE;
+static uint32_t sVideoQueueSendToCompositorSize =
+ VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE;
+
+static void InitVideoQueuePrefs() {
+ MOZ_ASSERT(NS_IsMainThread());
+ static bool sPrefInit = false;
+ if (!sPrefInit) {
+ sPrefInit = true;
+ sVideoQueueDefaultSize = Preferences::GetUint(
+ "media.video-queue.default-size", MAX_VIDEO_QUEUE_SIZE);
+ sVideoQueueHWAccelSize = Preferences::GetUint(
+ "media.video-queue.hw-accel-size", HW_VIDEO_QUEUE_SIZE);
+ sVideoQueueSendToCompositorSize =
+ Preferences::GetUint("media.video-queue.send-to-compositor-size",
+ VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE);
+ }
+}
+
+template <typename Type, typename Function>
+static void DiscardFramesFromTail(MediaQueue<Type>& aQueue,
+ const Function&& aTest) {
+ while (aQueue.GetSize()) {
+ if (aTest(aQueue.PeekBack()->mTime.ToMicroseconds())) {
+ RefPtr<Type> releaseMe = aQueue.PopBack();
+ continue;
+ }
+ break;
+ }
+}
+
+// Delay, in milliseconds, that tabs needs to be in background before video
+// decoding is suspended.
+static TimeDuration SuspendBackgroundVideoDelay() {
+ return TimeDuration::FromMilliseconds(
+ StaticPrefs::media_suspend_bkgnd_video_delay_ms());
+}
+
+class MediaDecoderStateMachine::StateObject {
+ public:
+ virtual ~StateObject() = default;
+ virtual void Exit() {} // Exit action.
+ virtual void Step() {} // Perform a 'cycle' of this state object.
+ virtual State GetState() const = 0;
+
+ // Event handlers for various events.
+ virtual void HandleAudioCaptured() {}
+ virtual void HandleAudioDecoded(AudioData* aAudio) {
+ Crash("Unexpected event!", __func__);
+ }
+ virtual void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) {
+ Crash("Unexpected event!", __func__);
+ }
+ virtual void HandleAudioWaited(MediaData::Type aType) {
+ Crash("Unexpected event!", __func__);
+ }
+ virtual void HandleVideoWaited(MediaData::Type aType) {
+ Crash("Unexpected event!", __func__);
+ }
+ virtual void HandleWaitingForAudio() { Crash("Unexpected event!", __func__); }
+ virtual void HandleAudioCanceled() { Crash("Unexpected event!", __func__); }
+ virtual void HandleEndOfAudio() { Crash("Unexpected event!", __func__); }
+ virtual void HandleWaitingForVideo() { Crash("Unexpected event!", __func__); }
+ virtual void HandleVideoCanceled() { Crash("Unexpected event!", __func__); }
+ virtual void HandleEndOfVideo() { Crash("Unexpected event!", __func__); }
+
+ virtual RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget);
+
+ virtual RefPtr<ShutdownPromise> HandleShutdown();
+
+ virtual void HandleVideoSuspendTimeout() = 0;
+
+ virtual void HandleResumeVideoDecoding(const TimeUnit& aTarget);
+
+ virtual void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) {}
+
+ virtual void GetDebugInfo(
+ dom::MediaDecoderStateMachineDecodingStateDebugInfo& aInfo) {}
+
+ virtual void HandleLoopingChanged() {}
+
+ private:
+ template <class S, typename R, typename... As>
+ auto ReturnTypeHelper(R (S::*)(As...)) -> R;
+
+ void Crash(const char* aReason, const char* aSite) {
+ char buf[1024];
+ SprintfLiteral(buf, "%s state=%s callsite=%s", aReason,
+ ToStateStr(GetState()), aSite);
+ MOZ_ReportAssertionFailure(buf, __FILE__, __LINE__);
+ MOZ_CRASH();
+ }
+
+ protected:
+ enum class EventVisibility : int8_t { Observable, Suppressed };
+
+ using Master = MediaDecoderStateMachine;
+ explicit StateObject(Master* aPtr) : mMaster(aPtr) {}
+ TaskQueue* OwnerThread() const { return mMaster->mTaskQueue; }
+ ReaderProxy* Reader() const { return mMaster->mReader; }
+ const MediaInfo& Info() const { return mMaster->Info(); }
+ MediaQueue<AudioData>& AudioQueue() const { return mMaster->mAudioQueue; }
+ MediaQueue<VideoData>& VideoQueue() const { return mMaster->mVideoQueue; }
+
+ template <class S, typename... Args, size_t... Indexes>
+ auto CallEnterMemberFunction(S* aS, Tuple<Args...>& aTuple,
+ std::index_sequence<Indexes...>)
+ -> decltype(ReturnTypeHelper(&S::Enter)) {
+ AUTO_PROFILER_LABEL("StateObject::CallEnterMemberFunction", MEDIA_PLAYBACK);
+ return aS->Enter(std::move(Get<Indexes>(aTuple))...);
+ }
+
+ // Note this function will delete the current state object.
+ // Don't access members to avoid UAF after this call.
+ template <class S, typename... Ts>
+ auto SetState(Ts&&... aArgs) -> decltype(ReturnTypeHelper(&S::Enter)) {
+ // |aArgs| must be passed by reference to avoid passing MOZ_NON_PARAM class
+ // SeekJob by value. See bug 1287006 and bug 1338374. But we still *must*
+ // copy the parameters, because |Exit()| can modify them. See bug 1312321.
+ // So we 1) pass the parameters by reference, but then 2) immediately copy
+ // them into a Tuple to be safe against modification, and finally 3) move
+ // the elements of the Tuple into the final function call.
+ auto copiedArgs = MakeTuple(std::forward<Ts>(aArgs)...);
+
+ // Copy mMaster which will reset to null.
+ auto master = mMaster;
+
+ auto* s = new S(master);
+
+ // It's possible to seek again during seeking, otherwise the new state
+ // should always be different from the original one.
+ MOZ_ASSERT(GetState() != s->GetState() ||
+ GetState() == DECODER_STATE_SEEKING_ACCURATE ||
+ GetState() == DECODER_STATE_SEEKING_FROMDORMANT ||
+ GetState() == DECODER_STATE_SEEKING_NEXTFRAMESEEKING ||
+ GetState() == DECODER_STATE_SEEKING_VIDEOONLY);
+
+ SLOG("change state to: %s", ToStateStr(s->GetState()));
+
+ Exit();
+
+ // Delete the old state asynchronously to avoid UAF if the caller tries to
+ // access its members after SetState() returns.
+ master->OwnerThread()->DispatchDirectTask(
+ NS_NewRunnableFunction("MDSM::StateObject::DeleteOldState",
+ [toDelete = std::move(master->mStateObj)]() {}));
+ // Also reset mMaster to catch potentail UAF.
+ mMaster = nullptr;
+
+ master->mStateObj.reset(s);
+ return CallEnterMemberFunction(s, copiedArgs,
+ std::index_sequence_for<Ts...>{});
+ }
+
+ RefPtr<MediaDecoder::SeekPromise> SetSeekingState(
+ SeekJob&& aSeekJob, EventVisibility aVisibility);
+
+ void SetDecodingState();
+
+ // Take a raw pointer in order not to change the life cycle of MDSM.
+ // It is guaranteed to be valid by MDSM.
+ Master* mMaster;
+};
+
+/**
+ * Purpose: decode metadata like duration and dimensions of the media resource.
+ *
+ * Transition to other states when decoding metadata is done:
+ * SHUTDOWN if failing to decode metadata.
+ * DECODING_FIRSTFRAME otherwise.
+ */
+class MediaDecoderStateMachine::DecodeMetadataState
+ : public MediaDecoderStateMachine::StateObject {
+ public:
+ explicit DecodeMetadataState(Master* aPtr) : StateObject(aPtr) {}
+
+ void Enter() {
+ MOZ_ASSERT(!mMaster->mVideoDecodeSuspended);
+ MOZ_ASSERT(!mMetadataRequest.Exists());
+ SLOG("Dispatching AsyncReadMetadata");
+
+ // We disconnect mMetadataRequest in Exit() so it is fine to capture
+ // a raw pointer here.
+ Reader()
+ ->ReadMetadata()
+ ->Then(
+ OwnerThread(), __func__,
+ [this](MetadataHolder&& aMetadata) {
+ OnMetadataRead(std::move(aMetadata));
+ },
+ [this](const MediaResult& aError) { OnMetadataNotRead(aError); })
+ ->Track(mMetadataRequest);
+ }
+
+ void Exit() override { mMetadataRequest.DisconnectIfExists(); }
+
+ State GetState() const override { return DECODER_STATE_DECODING_METADATA; }
+
+ RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override {
+ MOZ_DIAGNOSTIC_ASSERT(false, "Can't seek while decoding metadata.");
+ return MediaDecoder::SeekPromise::CreateAndReject(true, __func__);
+ }
+
+ void HandleVideoSuspendTimeout() override {
+ // Do nothing since no decoders are created yet.
+ }
+
+ void HandleResumeVideoDecoding(const TimeUnit&) override {
+ // We never suspend video decoding in this state.
+ MOZ_ASSERT(false, "Shouldn't have suspended video decoding.");
+ }
+
+ private:
+ void OnMetadataRead(MetadataHolder&& aMetadata);
+
+ void OnMetadataNotRead(const MediaResult& aError) {
+ AUTO_PROFILER_LABEL("DecodeMetadataState::OnMetadataNotRead",
+ MEDIA_PLAYBACK);
+
+ mMetadataRequest.Complete();
+ SLOGE("Decode metadata failed, shutting down decoder");
+ mMaster->DecodeError(aError);
+ }
+
+ MozPromiseRequestHolder<MediaFormatReader::MetadataPromise> mMetadataRequest;
+};
+
+/**
+ * Purpose: release decoder resources to save memory and hardware resources.
+ *
+ * Transition to:
+ * SEEKING if any seek request or play state changes to PLAYING.
+ */
+class MediaDecoderStateMachine::DormantState
+ : public MediaDecoderStateMachine::StateObject {
+ public:
+ explicit DormantState(Master* aPtr) : StateObject(aPtr) {}
+
+ void Enter() {
+ PROFILER_MARKER_UNTYPED("MDSM::EnterDormantState", MEDIA_PLAYBACK);
+ if (mMaster->IsPlaying()) {
+ mMaster->StopPlayback();
+ }
+
+ // Calculate the position to seek to when exiting dormant.
+ auto t = mMaster->mMediaSink->IsStarted() ? mMaster->GetClock()
+ : mMaster->GetMediaTime();
+ mMaster->AdjustByLooping(t);
+ mPendingSeek.mTarget.emplace(t, SeekTarget::Accurate);
+ // SeekJob asserts |mTarget.IsValid() == !mPromise.IsEmpty()| so we
+ // need to create the promise even it is not used at all.
+ // The promise may be used when coming out of DormantState into
+ // SeekingState.
+ RefPtr<MediaDecoder::SeekPromise> x =
+ mPendingSeek.mPromise.Ensure(__func__);
+
+ // No need to call ResetDecode() and StopMediaSink() here.
+ // We will do them during seeking when exiting dormant.
+
+ // Ignore WAIT_FOR_DATA since we won't decode in dormant.
+ mMaster->mAudioWaitRequest.DisconnectIfExists();
+ mMaster->mVideoWaitRequest.DisconnectIfExists();
+
+ MaybeReleaseResources();
+ }
+
+ void Exit() override {
+ // mPendingSeek is either moved when exiting dormant or
+ // should be rejected here before transition to SHUTDOWN.
+ mPendingSeek.RejectIfExists(__func__);
+ }
+
+ State GetState() const override { return DECODER_STATE_DORMANT; }
+
+ RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override;
+
+ void HandleVideoSuspendTimeout() override {
+ // Do nothing since we've released decoders in Enter().
+ }
+
+ void HandleResumeVideoDecoding(const TimeUnit&) override {
+ // Do nothing since we won't resume decoding until exiting dormant.
+ }
+
+ void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override;
+
+ void HandleAudioDecoded(AudioData*) override { MaybeReleaseResources(); }
+ void HandleVideoDecoded(VideoData*, TimeStamp) override {
+ MaybeReleaseResources();
+ }
+ void HandleWaitingForAudio() override { MaybeReleaseResources(); }
+ void HandleWaitingForVideo() override { MaybeReleaseResources(); }
+ void HandleAudioCanceled() override { MaybeReleaseResources(); }
+ void HandleVideoCanceled() override { MaybeReleaseResources(); }
+ void HandleEndOfAudio() override { MaybeReleaseResources(); }
+ void HandleEndOfVideo() override { MaybeReleaseResources(); }
+
+ private:
+ void MaybeReleaseResources() {
+ if (!mMaster->mAudioDataRequest.Exists() &&
+ !mMaster->mVideoDataRequest.Exists()) {
+ // Release decoders only when they are idle. Otherwise it might cause
+ // decode error later when resetting decoders during seeking.
+ mMaster->mReader->ReleaseResources();
+ }
+ }
+
+ SeekJob mPendingSeek;
+};
+
+/**
+ * Purpose: decode the 1st audio and video frames to fire the 'loadeddata'
+ * event.
+ *
+ * Transition to:
+ * SHUTDOWN if any decode error.
+ * SEEKING if any seek request.
+ * DECODING/LOOPING_DECODING when the 'loadeddata' event is fired.
+ */
+class MediaDecoderStateMachine::DecodingFirstFrameState
+ : public MediaDecoderStateMachine::StateObject {
+ public:
+ explicit DecodingFirstFrameState(Master* aPtr) : StateObject(aPtr) {}
+
+ void Enter();
+
+ void Exit() override {
+ // mPendingSeek is either moved in MaybeFinishDecodeFirstFrame()
+ // or should be rejected here before transition to SHUTDOWN.
+ mPendingSeek.RejectIfExists(__func__);
+ }
+
+ State GetState() const override { return DECODER_STATE_DECODING_FIRSTFRAME; }
+
+ void HandleAudioDecoded(AudioData* aAudio) override {
+ mMaster->PushAudio(aAudio);
+ MaybeFinishDecodeFirstFrame();
+ }
+
+ void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
+ mMaster->PushVideo(aVideo);
+ MaybeFinishDecodeFirstFrame();
+ }
+
+ void HandleWaitingForAudio() override {
+ mMaster->WaitForData(MediaData::Type::AUDIO_DATA);
+ }
+
+ void HandleAudioCanceled() override { mMaster->RequestAudioData(); }
+
+ void HandleEndOfAudio() override {
+ AudioQueue().Finish();
+ MaybeFinishDecodeFirstFrame();
+ }
+
+ void HandleWaitingForVideo() override {
+ mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
+ }
+
+ void HandleVideoCanceled() override {
+ mMaster->RequestVideoData(media::TimeUnit());
+ }
+
+ void HandleEndOfVideo() override {
+ VideoQueue().Finish();
+ MaybeFinishDecodeFirstFrame();
+ }
+
+ void HandleAudioWaited(MediaData::Type aType) override {
+ mMaster->RequestAudioData();
+ }
+
+ void HandleVideoWaited(MediaData::Type aType) override {
+ mMaster->RequestVideoData(media::TimeUnit());
+ }
+
+ void HandleVideoSuspendTimeout() override {
+ // Do nothing for we need to decode the 1st video frame to get the
+ // dimensions.
+ }
+
+ void HandleResumeVideoDecoding(const TimeUnit&) override {
+ // We never suspend video decoding in this state.
+ MOZ_ASSERT(false, "Shouldn't have suspended video decoding.");
+ }
+
+ RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override {
+ if (mMaster->mIsMSE) {
+ return StateObject::HandleSeek(aTarget);
+ }
+ // Delay seek request until decoding first frames for non-MSE media.
+ SLOG("Not Enough Data to seek at this stage, queuing seek");
+ mPendingSeek.RejectIfExists(__func__);
+ mPendingSeek.mTarget.emplace(aTarget);
+ return mPendingSeek.mPromise.Ensure(__func__);
+ }
+
+ private:
+ // Notify FirstFrameLoaded if having decoded first frames and
+ // transition to SEEKING if there is any pending seek, or DECODING otherwise.
+ void MaybeFinishDecodeFirstFrame();
+
+ SeekJob mPendingSeek;
+};
+
+/**
+ * Purpose: decode audio/video data for playback.
+ *
+ * Transition to:
+ * DORMANT if playback is paused for a while.
+ * SEEKING if any seek request.
+ * SHUTDOWN if any decode error.
+ * BUFFERING if playback can't continue due to lack of decoded data.
+ * COMPLETED when having decoded all audio/video data.
+ * LOOPING_DECODING when media start seamless looping
+ */
+class MediaDecoderStateMachine::DecodingState
+ : public MediaDecoderStateMachine::StateObject {
+ public:
+ explicit DecodingState(Master* aPtr)
+ : StateObject(aPtr), mDormantTimer(OwnerThread()) {}
+
+ void Enter();
+
+ void Exit() override {
+ if (!mDecodeStartTime.IsNull()) {
+ TimeDuration decodeDuration = TimeStamp::Now() - mDecodeStartTime;
+ SLOG("Exiting DECODING, decoded for %.3lfs", decodeDuration.ToSeconds());
+ }
+ mDormantTimer.Reset();
+ mOnAudioPopped.DisconnectIfExists();
+ mOnVideoPopped.DisconnectIfExists();
+ }
+
+ void Step() override;
+
+ State GetState() const override { return DECODER_STATE_DECODING; }
+
+ void HandleAudioDecoded(AudioData* aAudio) override {
+ mMaster->PushAudio(aAudio);
+ DispatchDecodeTasksIfNeeded();
+ MaybeStopPrerolling();
+ }
+
+ void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
+ mMaster->PushVideo(aVideo);
+ DispatchDecodeTasksIfNeeded();
+ MaybeStopPrerolling();
+ }
+
+ void HandleAudioCanceled() override { mMaster->RequestAudioData(); }
+
+ void HandleVideoCanceled() override {
+ mMaster->RequestVideoData(mMaster->GetMediaTime());
+ }
+
+ void HandleEndOfAudio() override;
+ void HandleEndOfVideo() override;
+
+ void HandleWaitingForAudio() override {
+ mMaster->WaitForData(MediaData::Type::AUDIO_DATA);
+ MaybeStopPrerolling();
+ }
+
+ void HandleWaitingForVideo() override {
+ mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
+ MaybeStopPrerolling();
+ }
+
+ void HandleAudioWaited(MediaData::Type aType) override {
+ mMaster->RequestAudioData();
+ }
+
+ void HandleVideoWaited(MediaData::Type aType) override {
+ mMaster->RequestVideoData(mMaster->GetMediaTime());
+ }
+
+ void HandleAudioCaptured() override {
+ MaybeStopPrerolling();
+ // MediaSink is changed. Schedule Step() to check if we can start playback.
+ mMaster->ScheduleStateMachine();
+ }
+
+ void HandleVideoSuspendTimeout() override {
+ // No video, so nothing to suspend.
+ if (!mMaster->HasVideo()) {
+ return;
+ }
+
+ mMaster->mVideoDecodeSuspended = true;
+ mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::EnterVideoSuspend);
+ Reader()->SetVideoBlankDecode(true);
+ }
+
+ void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override {
+ if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
+ // Schedule Step() to check if we can start playback.
+ mMaster->ScheduleStateMachine();
+ // Try to dispatch decoding tasks for mMinimizePreroll might be reset.
+ DispatchDecodeTasksIfNeeded();
+ }
+
+ if (aPlayState == MediaDecoder::PLAY_STATE_PAUSED) {
+ StartDormantTimer();
+ } else {
+ mDormantTimer.Reset();
+ }
+ }
+
+ void GetDebugInfo(
+ dom::MediaDecoderStateMachineDecodingStateDebugInfo& aInfo) override {
+ aInfo.mIsPrerolling = mIsPrerolling;
+ }
+
+ void HandleLoopingChanged() override { SetDecodingState(); }
+
+ protected:
+ virtual void EnsureAudioDecodeTaskQueued();
+
+ private:
+ void DispatchDecodeTasksIfNeeded();
+ void EnsureVideoDecodeTaskQueued();
+ void MaybeStartBuffering();
+
+ // At the start of decoding we want to "preroll" the decode until we've
+ // got a few frames decoded before we consider whether decode is falling
+ // behind. Otherwise our "we're falling behind" logic will trigger
+ // unnecessarily if we start playing as soon as the first sample is
+ // decoded. These two fields store how many video frames and audio
+ // samples we must consume before are considered to be finished prerolling.
+ TimeUnit AudioPrerollThreshold() const {
+ return (mMaster->mAmpleAudioThreshold / 2)
+ .MultDouble(mMaster->mPlaybackRate);
+ }
+
+ uint32_t VideoPrerollFrames() const {
+ return std::min<uint32_t>(
+ (mMaster->GetAmpleVideoFrames() / 2) * mMaster->mPlaybackRate + 1,
+ sVideoQueueDefaultSize);
+ }
+
+ bool DonePrerollingAudio() {
+ return !mMaster->IsAudioDecoding() ||
+ mMaster->GetDecodedAudioDuration() >= AudioPrerollThreshold();
+ }
+
+ bool DonePrerollingVideo() {
+ return !mMaster->IsVideoDecoding() ||
+ static_cast<uint32_t>(mMaster->VideoQueue().GetSize()) >=
+ VideoPrerollFrames();
+ }
+
+ void MaybeStopPrerolling() {
+ if (mIsPrerolling &&
+ (DonePrerollingAudio() || mMaster->IsWaitingAudioData()) &&
+ (DonePrerollingVideo() || mMaster->IsWaitingVideoData())) {
+ mIsPrerolling = false;
+ // Check if we can start playback.
+ mMaster->ScheduleStateMachine();
+ }
+ }
+
+ void StartDormantTimer() {
+ if (!mMaster->mMediaSeekable) {
+ // Don't enter dormant if the media is not seekable because we need to
+ // seek when exiting dormant.
+ return;
+ }
+
+ auto timeout = StaticPrefs::media_dormant_on_pause_timeout_ms();
+ if (timeout < 0) {
+ // Disabled when timeout is negative.
+ return;
+ } else if (timeout == 0) {
+ // Enter dormant immediately without scheduling a timer.
+ SetState<DormantState>();
+ return;
+ }
+
+ if (mMaster->mMinimizePreroll) {
+ SetState<DormantState>();
+ return;
+ }
+
+ TimeStamp target =
+ TimeStamp::Now() + TimeDuration::FromMilliseconds(timeout);
+
+ mDormantTimer.Ensure(
+ target,
+ [this]() {
+ AUTO_PROFILER_LABEL("DecodingState::StartDormantTimer:SetDormant",
+ MEDIA_PLAYBACK);
+ mDormantTimer.CompleteRequest();
+ SetState<DormantState>();
+ },
+ [this]() { mDormantTimer.CompleteRequest(); });
+ }
+
+ // Time at which we started decoding.
+ TimeStamp mDecodeStartTime;
+
+ // When we start decoding (either for the first time, or after a pause)
+ // we may be low on decoded data. We don't want our "low data" logic to
+ // kick in and decide that we're low on decoded data because the download
+ // can't keep up with the decode, and cause us to pause playback. So we
+ // have a "preroll" stage, where we ignore the results of our "low data"
+ // logic during the first few frames of our decode. This occurs during
+ // playback.
+ bool mIsPrerolling = true;
+
+ // Fired when playback is paused for a while to enter dormant.
+ DelayedScheduler mDormantTimer;
+
+ MediaEventListener mOnAudioPopped;
+ MediaEventListener mOnVideoPopped;
+};
+
+/**
+ * Purpose: decode audio/video data for playback when media is in seamless
+ * looping, we will adjust media time to make samples time monotonically
+ * increasing.
+ *
+ * Transition to:
+ * DORMANT if playback is paused for a while.
+ * SEEKING if any seek request.
+ * SHUTDOWN if any decode error.
+ * BUFFERING if playback can't continue due to lack of decoded data.
+ * COMPLETED when having decoded all audio/video data.
+ * DECODING when media stop seamless looping
+ */
+class MediaDecoderStateMachine::LoopingDecodingState
+ : public MediaDecoderStateMachine::DecodingState {
+ public:
+ explicit LoopingDecodingState(Master* aPtr)
+ : DecodingState(aPtr), mIsReachingAudioEOS(!mMaster->IsAudioDecoding()) {
+ MOZ_ASSERT(mMaster->mLooping);
+ }
+
+ void Enter() {
+ if (mIsReachingAudioEOS) {
+ SLOG("audio has ended, request the data again.");
+ UpdatePlaybackPositionToZeroIfNeeded();
+ RequestAudioDataFromStartPosition();
+ }
+ DecodingState::Enter();
+ }
+
+ void Exit() override {
+ if (ShouldDiscardLoopedAudioData()) {
+ mMaster->mAudioDataRequest.DisconnectIfExists();
+ DiscardLoopedAudioData();
+ }
+ if (HasDecodedLastAudioFrame()) {
+ AudioQueue().Finish();
+ }
+ mAudioDataRequest.DisconnectIfExists();
+ mAudioSeekRequest.DisconnectIfExists();
+ DecodingState::Exit();
+ }
+
+ State GetState() const override { return DECODER_STATE_LOOPING_DECODING; }
+
+ void HandleAudioDecoded(AudioData* aAudio) override {
+ MediaResult rv = LoopingAudioTimeAdjustment(aAudio);
+ if (NS_WARN_IF(NS_FAILED(rv))) {
+ mMaster->DecodeError(rv);
+ return;
+ }
+ mMaster->mDecodedAudioEndTime =
+ std::max(aAudio->GetEndTime(), mMaster->mDecodedAudioEndTime);
+ SLOG("sample after time-adjustment [%" PRId64 ",%" PRId64 "]",
+ aAudio->mTime.ToMicroseconds(), aAudio->GetEndTime().ToMicroseconds());
+ DecodingState::HandleAudioDecoded(aAudio);
+ }
+
+ void HandleEndOfAudio() override {
+ mIsReachingAudioEOS = true;
+ // The data time in the audio queue is assumed to be increased linearly,
+ // so we need to add the last ending time as the offset to correct the
+ // audio data time in the next round when seamless looping is enabled.
+ mAudioLoopingOffset = mMaster->mDecodedAudioEndTime;
+
+ if (mMaster->mAudioDecodedDuration.isNothing()) {
+ mMaster->mAudioDecodedDuration.emplace(mMaster->mDecodedAudioEndTime);
+ }
+
+ SLOG(
+ "received EOS when seamless looping, starts seeking, "
+ "AudioLoopingOffset=[%" PRId64 "]",
+ mAudioLoopingOffset.ToMicroseconds());
+ RequestAudioDataFromStartPosition();
+ }
+
+ private:
+ void RequestAudioDataFromStartPosition() {
+ Reader()->ResetDecode(TrackInfo::kAudioTrack);
+ Reader()
+ ->Seek(SeekTarget(media::TimeUnit::Zero(), SeekTarget::Accurate))
+ ->Then(
+ OwnerThread(), __func__,
+ [this]() -> void {
+ AUTO_PROFILER_LABEL(
+ "LoopingDecodingState::RequestAudioDataFromStartPosition:"
+ "SeekResolved",
+ MEDIA_PLAYBACK);
+ mAudioSeekRequest.Complete();
+ SLOG(
+ "seeking completed, start to request first sample, "
+ "queueing audio task - queued=%zu, decoder-queued=%zu",
+ AudioQueue().GetSize(), Reader()->SizeOfAudioQueueInFrames());
+
+ Reader()
+ ->RequestAudioData()
+ ->Then(
+ OwnerThread(), __func__,
+ [this](RefPtr<AudioData> aAudio) {
+ AUTO_PROFILER_LABEL(
+ "LoopingDecodingState::"
+ "RequestAudioDataFromStartPosition:"
+ "RequestDataResolved",
+ MEDIA_PLAYBACK);
+ mIsReachingAudioEOS = false;
+ mAudioDataRequest.Complete();
+ SLOG(
+ "got audio decoded sample "
+ "[%" PRId64 ",%" PRId64 "]",
+ aAudio->mTime.ToMicroseconds(),
+ aAudio->GetEndTime().ToMicroseconds());
+ HandleAudioDecoded(aAudio);
+ },
+ [this](const MediaResult& aError) {
+ AUTO_PROFILER_LABEL(
+ "LoopingDecodingState::"
+ "RequestAudioDataFromStartPosition:"
+ "RequestDataRejected",
+ MEDIA_PLAYBACK);
+ mAudioDataRequest.Complete();
+ HandleError(aError);
+ })
+ ->Track(mAudioDataRequest);
+ },
+ [this](const SeekRejectValue& aReject) -> void {
+ AUTO_PROFILER_LABEL(
+ "LoopingDecodingState::RequestAudioDataFromStartPosition:"
+ "SeekRejected",
+ MEDIA_PLAYBACK);
+ mAudioSeekRequest.Complete();
+ HandleError(aReject.mError);
+ })
+ ->Track(mAudioSeekRequest);
+ }
+
+ void UpdatePlaybackPositionToZeroIfNeeded() {
+ MOZ_ASSERT(mIsReachingAudioEOS);
+ MOZ_ASSERT(mAudioLoopingOffset == media::TimeUnit::Zero());
+ // If we have already reached EOS before starting media sink, the sink
+ // has not started yet and the current position is larger than last decoded
+ // end time, that means we directly seeked to EOS and playback would start
+ // from the start position soon. Therefore, we should reset the position to
+ // 0s so that when media sink starts we can make it start from 0s, not from
+ // EOS position which would result in wrong estimation of decoded audio
+ // duration because decoded data's time which can't be adjusted as offset is
+ // zero would be always less than media sink time.
+ if (!mMaster->mMediaSink->IsStarted() &&
+ mMaster->mCurrentPosition.Ref() > mMaster->mDecodedAudioEndTime) {
+ mMaster->UpdatePlaybackPositionInternal(TimeUnit::Zero());
+ }
+ }
+
+ void HandleError(const MediaResult& aError);
+
+ void EnsureAudioDecodeTaskQueued() override {
+ if (mAudioSeekRequest.Exists() || mAudioDataRequest.Exists()) {
+ return;
+ }
+ DecodingState::EnsureAudioDecodeTaskQueued();
+ }
+
+ MediaResult LoopingAudioTimeAdjustment(AudioData* aAudio) {
+ if (mAudioLoopingOffset != media::TimeUnit::Zero()) {
+ aAudio->mTime += mAudioLoopingOffset;
+ }
+ return aAudio->mTime.IsValid()
+ ? MediaResult(NS_OK)
+ : MediaResult(
+ NS_ERROR_DOM_MEDIA_OVERFLOW_ERR,
+ "Audio sample overflow during looping time adjustment");
+ }
+
+ bool ShouldDiscardLoopedAudioData() const {
+ if (!mMaster->mMediaSink->IsStarted()) {
+ return false;
+ }
+ /**
+ * If media cancels looping, we should check whether there are audio data
+ * whose time is later than EOS. If so, we should discard them because we
+ * won't have a chance to play them.
+ *
+ * playback last decoded
+ * position EOS data time
+ * ----|---------------|------------|---------> (Increasing timeline)
+ * mCurrent mLooping mMaster's
+ * ClockTime Offset mDecodedAudioEndTime
+ *
+ */
+ return (mAudioLoopingOffset != media::TimeUnit::Zero() &&
+ mMaster->GetClock() < mAudioLoopingOffset &&
+ mAudioLoopingOffset < mMaster->mDecodedAudioEndTime);
+ }
+
+ void DiscardLoopedAudioData() {
+ if (mAudioLoopingOffset == media::TimeUnit::Zero()) {
+ return;
+ }
+
+ SLOG("Discard frames after the time=%" PRId64,
+ mAudioLoopingOffset.ToMicroseconds());
+ DiscardFramesFromTail(AudioQueue(), [&](int64_t aSampleTime) {
+ return aSampleTime > mAudioLoopingOffset.ToMicroseconds();
+ });
+ }
+
+ bool HasDecodedLastAudioFrame() const {
+ // when we're going to leave looping state and have got EOS before, we
+ // should mark audio queue as ended because we have got all data we need.
+ return mAudioDataRequest.Exists() || mAudioSeekRequest.Exists() ||
+ ShouldDiscardLoopedAudioData();
+ }
+
+ bool mIsReachingAudioEOS;
+ media::TimeUnit mAudioLoopingOffset = media::TimeUnit::Zero();
+ MozPromiseRequestHolder<MediaFormatReader::SeekPromise> mAudioSeekRequest;
+ MozPromiseRequestHolder<AudioDataPromise> mAudioDataRequest;
+};
+
+/**
+ * Purpose: seek to a particular new playback position.
+ *
+ * Transition to:
+ * SEEKING if any new seek request.
+ * SHUTDOWN if seek failed.
+ * COMPLETED if the new playback position is the end of the media resource.
+ * NextFrameSeekingState if completing a NextFrameSeekingFromDormantState.
+ * DECODING/LOOPING_DECODING otherwise.
+ */
+class MediaDecoderStateMachine::SeekingState
+ : public MediaDecoderStateMachine::StateObject {
+ public:
+ explicit SeekingState(Master* aPtr)
+ : StateObject(aPtr), mVisibility(static_cast<EventVisibility>(0)) {}
+
+ RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
+ EventVisibility aVisibility) {
+ mSeekJob = std::move(aSeekJob);
+ mVisibility = aVisibility;
+
+ // Suppressed visibility comes from two cases: (1) leaving dormant state,
+ // and (2) resuming suspended video decoder. We want both cases to be
+ // transparent to the user. So we only notify the change when the seek
+ // request is from the user.
+ if (mVisibility == EventVisibility::Observable) {
+ // Don't stop playback for a video-only seek since we want to keep playing
+ // audio and we don't need to stop playback while leaving dormant for the
+ // playback should has been stopped.
+ mMaster->StopPlayback();
+ mMaster->UpdatePlaybackPositionInternal(mSeekJob.mTarget->GetTime());
+ mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::SeekStarted);
+ mMaster->mOnNextFrameStatus.Notify(
+ MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING);
+ }
+
+ RefPtr<MediaDecoder::SeekPromise> p = mSeekJob.mPromise.Ensure(__func__);
+
+ DoSeek();
+
+ return p;
+ }
+
+ virtual void Exit() override = 0;
+
+ State GetState() const override = 0;
+
+ void HandleAudioDecoded(AudioData* aAudio) override = 0;
+ void HandleVideoDecoded(VideoData* aVideo,
+ TimeStamp aDecodeStart) override = 0;
+ void HandleAudioWaited(MediaData::Type aType) override = 0;
+ void HandleVideoWaited(MediaData::Type aType) override = 0;
+
+ void HandleVideoSuspendTimeout() override {
+ // Do nothing since we want a valid video frame to show when seek is done.
+ }
+
+ void HandleResumeVideoDecoding(const TimeUnit&) override {
+ // Do nothing. We will resume video decoding in the decoding state.
+ }
+
+ // We specially handle next frame seeks by ignoring them if we're already
+ // seeking.
+ RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override {
+ if (aTarget.IsNextFrame()) {
+ // We ignore next frame seeks if we already have a seek pending
+ SLOG("Already SEEKING, ignoring seekToNextFrame");
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ return MediaDecoder::SeekPromise::CreateAndReject(/* aIgnored = */ true,
+ __func__);
+ }
+
+ return StateObject::HandleSeek(aTarget);
+ }
+
+ protected:
+ SeekJob mSeekJob;
+ EventVisibility mVisibility;
+
+ virtual void DoSeek() = 0;
+ // Transition to the next state (defined by the subclass) when seek is
+ // completed.
+ virtual void GoToNextState() { SetDecodingState(); }
+ void SeekCompleted();
+ virtual TimeUnit CalculateNewCurrentTime() const = 0;
+};
+
+class MediaDecoderStateMachine::AccurateSeekingState
+ : public MediaDecoderStateMachine::SeekingState {
+ public:
+ explicit AccurateSeekingState(Master* aPtr) : SeekingState(aPtr) {}
+
+ State GetState() const override { return DECODER_STATE_SEEKING_ACCURATE; }
+
+ RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
+ EventVisibility aVisibility) {
+ MOZ_ASSERT(aSeekJob.mTarget->IsAccurate() || aSeekJob.mTarget->IsFast());
+ mCurrentTimeBeforeSeek = mMaster->GetMediaTime();
+ return SeekingState::Enter(std::move(aSeekJob), aVisibility);
+ }
+
+ void Exit() override {
+ // Disconnect MediaDecoder.
+ mSeekJob.RejectIfExists(__func__);
+
+ // Disconnect ReaderProxy.
+ mSeekRequest.DisconnectIfExists();
+
+ mWaitRequest.DisconnectIfExists();
+ }
+
+ void HandleAudioDecoded(AudioData* aAudio) override {
+ MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
+ "Seek shouldn't be finished");
+ MOZ_ASSERT(aAudio);
+
+ AdjustFastSeekIfNeeded(aAudio);
+
+ if (mSeekJob.mTarget->IsFast()) {
+ // Non-precise seek; we can stop the seek at the first sample.
+ mMaster->PushAudio(aAudio);
+ mDoneAudioSeeking = true;
+ } else {
+ nsresult rv = DropAudioUpToSeekTarget(aAudio);
+ if (NS_FAILED(rv)) {
+ mMaster->DecodeError(rv);
+ return;
+ }
+ }
+
+ if (!mDoneAudioSeeking) {
+ RequestAudioData();
+ return;
+ }
+ MaybeFinishSeek();
+ }
+
+ void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
+ MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
+ "Seek shouldn't be finished");
+ MOZ_ASSERT(aVideo);
+
+ AdjustFastSeekIfNeeded(aVideo);
+
+ if (mSeekJob.mTarget->IsFast()) {
+ // Non-precise seek. We can stop the seek at the first sample.
+ mMaster->PushVideo(aVideo);
+ mDoneVideoSeeking = true;
+ } else {
+ nsresult rv = DropVideoUpToSeekTarget(aVideo);
+ if (NS_FAILED(rv)) {
+ mMaster->DecodeError(rv);
+ return;
+ }
+ }
+
+ if (!mDoneVideoSeeking) {
+ RequestVideoData();
+ return;
+ }
+ MaybeFinishSeek();
+ }
+
+ void HandleWaitingForAudio() override {
+ MOZ_ASSERT(!mDoneAudioSeeking);
+ mMaster->WaitForData(MediaData::Type::AUDIO_DATA);
+ }
+
+ void HandleAudioCanceled() override {
+ MOZ_ASSERT(!mDoneAudioSeeking);
+ RequestAudioData();
+ }
+
+ void HandleEndOfAudio() override {
+ HandleEndOfAudioInternal();
+ MaybeFinishSeek();
+ }
+
+ void HandleWaitingForVideo() override {
+ MOZ_ASSERT(!mDoneVideoSeeking);
+ mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
+ }
+
+ void HandleVideoCanceled() override {
+ MOZ_ASSERT(!mDoneVideoSeeking);
+ RequestVideoData();
+ }
+
+ void HandleEndOfVideo() override {
+ HandleEndOfVideoInternal();
+ MaybeFinishSeek();
+ }
+
+ void HandleAudioWaited(MediaData::Type aType) override {
+ MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
+ "Seek shouldn't be finished");
+
+ RequestAudioData();
+ }
+
+ void HandleVideoWaited(MediaData::Type aType) override {
+ MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
+ "Seek shouldn't be finished");
+
+ RequestVideoData();
+ }
+
+ void DoSeek() override {
+ mDoneAudioSeeking = !Info().HasAudio();
+ mDoneVideoSeeking = !Info().HasVideo();
+
+ mMaster->ResetDecode();
+ mMaster->StopMediaSink();
+
+ DemuxerSeek();
+ }
+
+ TimeUnit CalculateNewCurrentTime() const override {
+ const auto seekTime = mSeekJob.mTarget->GetTime();
+
+ // For the accurate seek, we always set the newCurrentTime = seekTime so
+ // that the updated HTMLMediaElement.currentTime will always be the seek
+ // target; we rely on the MediaSink to handles the gap between the
+ // newCurrentTime and the real decoded samples' start time.
+ if (mSeekJob.mTarget->IsAccurate()) {
+ return seekTime;
+ }
+
+ // For the fast seek, we update the newCurrentTime with the decoded audio
+ // and video samples, set it to be the one which is closet to the seekTime.
+ if (mSeekJob.mTarget->IsFast()) {
+ RefPtr<AudioData> audio = AudioQueue().PeekFront();
+ RefPtr<VideoData> video = VideoQueue().PeekFront();
+
+ // A situation that both audio and video approaches the end.
+ if (!audio && !video) {
+ return seekTime;
+ }
+
+ const int64_t audioStart =
+ audio ? audio->mTime.ToMicroseconds() : INT64_MAX;
+ const int64_t videoStart =
+ video ? video->mTime.ToMicroseconds() : INT64_MAX;
+ const int64_t audioGap = std::abs(audioStart - seekTime.ToMicroseconds());
+ const int64_t videoGap = std::abs(videoStart - seekTime.ToMicroseconds());
+ return TimeUnit::FromMicroseconds(audioGap <= videoGap ? audioStart
+ : videoStart);
+ }
+
+ MOZ_ASSERT(false, "AccurateSeekTask doesn't handle other seek types.");
+ return TimeUnit::Zero();
+ }
+
+ protected:
+ void DemuxerSeek() {
+ // Request the demuxer to perform seek.
+ Reader()
+ ->Seek(mSeekJob.mTarget.ref())
+ ->Then(
+ OwnerThread(), __func__,
+ [this](const media::TimeUnit& aUnit) { OnSeekResolved(aUnit); },
+ [this](const SeekRejectValue& aReject) { OnSeekRejected(aReject); })
+ ->Track(mSeekRequest);
+ }
+
+ void OnSeekResolved(media::TimeUnit) {
+ AUTO_PROFILER_LABEL("AccurateSeekingState::OnSeekResolved", MEDIA_PLAYBACK);
+ mSeekRequest.Complete();
+
+ // We must decode the first samples of active streams, so we can determine
+ // the new stream time. So dispatch tasks to do that.
+ if (!mDoneVideoSeeking) {
+ RequestVideoData();
+ }
+ if (!mDoneAudioSeeking) {
+ RequestAudioData();
+ }
+ }
+
+ void OnSeekRejected(const SeekRejectValue& aReject) {
+ AUTO_PROFILER_LABEL("AccurateSeekingState::OnSeekRejected", MEDIA_PLAYBACK);
+ mSeekRequest.Complete();
+
+ if (aReject.mError == NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA) {
+ SLOG("OnSeekRejected reason=WAITING_FOR_DATA type=%s",
+ MediaData::TypeToStr(aReject.mType));
+ MOZ_ASSERT_IF(aReject.mType == MediaData::Type::AUDIO_DATA,
+ !mMaster->IsRequestingAudioData());
+ MOZ_ASSERT_IF(aReject.mType == MediaData::Type::VIDEO_DATA,
+ !mMaster->IsRequestingVideoData());
+ MOZ_ASSERT_IF(aReject.mType == MediaData::Type::AUDIO_DATA,
+ !mMaster->IsWaitingAudioData());
+ MOZ_ASSERT_IF(aReject.mType == MediaData::Type::VIDEO_DATA,
+ !mMaster->IsWaitingVideoData());
+
+ // Fire 'waiting' to notify the player that we are waiting for data.
+ mMaster->mOnNextFrameStatus.Notify(
+ MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING);
+
+ Reader()
+ ->WaitForData(aReject.mType)
+ ->Then(
+ OwnerThread(), __func__,
+ [this](MediaData::Type aType) {
+ AUTO_PROFILER_LABEL(
+ "AccurateSeekingState::OnSeekRejected:WaitDataResolved",
+ MEDIA_PLAYBACK);
+ SLOG("OnSeekRejected wait promise resolved");
+ mWaitRequest.Complete();
+ DemuxerSeek();
+ },
+ [this](const WaitForDataRejectValue& aRejection) {
+ AUTO_PROFILER_LABEL(
+ "AccurateSeekingState::OnSeekRejected:WaitDataRejected",
+ MEDIA_PLAYBACK);
+ SLOG("OnSeekRejected wait promise rejected");
+ mWaitRequest.Complete();
+ mMaster->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
+ })
+ ->Track(mWaitRequest);
+ return;
+ }
+
+ if (aReject.mError == NS_ERROR_DOM_MEDIA_END_OF_STREAM) {
+ if (!mDoneAudioSeeking) {
+ HandleEndOfAudioInternal();
+ }
+ if (!mDoneVideoSeeking) {
+ HandleEndOfVideoInternal();
+ }
+ MaybeFinishSeek();
+ return;
+ }
+
+ MOZ_ASSERT(NS_FAILED(aReject.mError),
+ "Cancels should also disconnect mSeekRequest");
+ mMaster->DecodeError(aReject.mError);
+ }
+
+ void RequestAudioData() {
+ MOZ_ASSERT(!mDoneAudioSeeking);
+ mMaster->RequestAudioData();
+ }
+
+ virtual void RequestVideoData() {
+ MOZ_ASSERT(!mDoneVideoSeeking);
+ mMaster->RequestVideoData(media::TimeUnit());
+ }
+
+ void AdjustFastSeekIfNeeded(MediaData* aSample) {
+ if (mSeekJob.mTarget->IsFast() &&
+ mSeekJob.mTarget->GetTime() > mCurrentTimeBeforeSeek &&
+ aSample->mTime < mCurrentTimeBeforeSeek) {
+ // We are doing a fastSeek, but we ended up *before* the previous
+ // playback position. This is surprising UX, so switch to an accurate
+ // seek and decode to the seek target. This is not conformant to the
+ // spec, fastSeek should always be fast, but until we get the time to
+ // change all Readers to seek to the keyframe after the currentTime
+ // in this case, we'll just decode forward. Bug 1026330.
+ mSeekJob.mTarget->SetType(SeekTarget::Accurate);
+ }
+ }
+
+ nsresult DropAudioUpToSeekTarget(AudioData* aAudio) {
+ MOZ_ASSERT(aAudio && mSeekJob.mTarget->IsAccurate());
+
+ if (mSeekJob.mTarget->GetTime() >= aAudio->GetEndTime()) {
+ // Our seek target lies after the frames in this AudioData. Don't
+ // push it onto the audio queue, and keep decoding forwards.
+ return NS_OK;
+ }
+
+ if (aAudio->mTime > mSeekJob.mTarget->GetTime()) {
+ // The seek target doesn't lie in the audio block just after the last
+ // audio frames we've seen which were before the seek target. This
+ // could have been the first audio data we've seen after seek, i.e. the
+ // seek terminated after the seek target in the audio stream. Just
+ // abort the audio decode-to-target, the state machine will play
+ // silence to cover the gap. Typically this happens in poorly muxed
+ // files.
+ SLOGW("Audio not synced after seek, maybe a poorly muxed file?");
+ mMaster->PushAudio(aAudio);
+ mDoneAudioSeeking = true;
+ return NS_OK;
+ }
+
+ bool ok = aAudio->SetTrimWindow(
+ {mSeekJob.mTarget->GetTime(), aAudio->GetEndTime()});
+ if (!ok) {
+ return NS_ERROR_DOM_MEDIA_OVERFLOW_ERR;
+ }
+
+ MOZ_ASSERT(AudioQueue().GetSize() == 0,
+ "Should be the 1st sample after seeking");
+ mMaster->PushAudio(aAudio);
+ mDoneAudioSeeking = true;
+
+ return NS_OK;
+ }
+
+ nsresult DropVideoUpToSeekTarget(VideoData* aVideo) {
+ MOZ_ASSERT(aVideo);
+ SLOG("DropVideoUpToSeekTarget() frame [%" PRId64 ", %" PRId64 "]",
+ aVideo->mTime.ToMicroseconds(), aVideo->GetEndTime().ToMicroseconds());
+ const auto target = GetSeekTarget();
+
+ // If the frame end time is less than the seek target, we won't want
+ // to display this frame after the seek, so discard it.
+ if (target >= aVideo->GetEndTime()) {
+ SLOG("DropVideoUpToSeekTarget() pop video frame [%" PRId64 ", %" PRId64
+ "] target=%" PRId64,
+ aVideo->mTime.ToMicroseconds(),
+ aVideo->GetEndTime().ToMicroseconds(), target.ToMicroseconds());
+ PROFILER_MARKER_UNTYPED("MDSM::DropVideoUpToSeekTarget", MEDIA_PLAYBACK);
+ mFirstVideoFrameAfterSeek = aVideo;
+ } else {
+ if (target >= aVideo->mTime && aVideo->GetEndTime() >= target) {
+ // The seek target lies inside this frame's time slice. Adjust the
+ // frame's start time to match the seek target.
+ aVideo->UpdateTimestamp(target);
+ }
+ mFirstVideoFrameAfterSeek = nullptr;
+
+ SLOG("DropVideoUpToSeekTarget() found video frame [%" PRId64 ", %" PRId64
+ "] containing target=%" PRId64,
+ aVideo->mTime.ToMicroseconds(),
+ aVideo->GetEndTime().ToMicroseconds(), target.ToMicroseconds());
+
+ MOZ_ASSERT(VideoQueue().GetSize() == 0,
+ "Should be the 1st sample after seeking");
+ mMaster->PushVideo(aVideo);
+ mDoneVideoSeeking = true;
+ }
+
+ return NS_OK;
+ }
+
+ void HandleEndOfAudioInternal() {
+ MOZ_ASSERT(!mDoneAudioSeeking);
+ AudioQueue().Finish();
+ mDoneAudioSeeking = true;
+ }
+
+ void HandleEndOfVideoInternal() {
+ MOZ_ASSERT(!mDoneVideoSeeking);
+ if (mFirstVideoFrameAfterSeek) {
+ // Hit the end of stream. Move mFirstVideoFrameAfterSeek into
+ // mSeekedVideoData so we have something to display after seeking.
+ mMaster->PushVideo(mFirstVideoFrameAfterSeek);
+ }
+ VideoQueue().Finish();
+ mDoneVideoSeeking = true;
+ }
+
+ void MaybeFinishSeek() {
+ if (mDoneAudioSeeking && mDoneVideoSeeking) {
+ SeekCompleted();
+ }
+ }
+
+ /*
+ * Track the current seek promise made by the reader.
+ */
+ MozPromiseRequestHolder<MediaFormatReader::SeekPromise> mSeekRequest;
+
+ /*
+ * Internal state.
+ */
+ media::TimeUnit mCurrentTimeBeforeSeek;
+ bool mDoneAudioSeeking = false;
+ bool mDoneVideoSeeking = false;
+ MozPromiseRequestHolder<WaitForDataPromise> mWaitRequest;
+
+ // This temporarily stores the first frame we decode after we seek.
+ // This is so that if we hit end of stream while we're decoding to reach
+ // the seek target, we will still have a frame that we can display as the
+ // last frame in the media.
+ RefPtr<VideoData> mFirstVideoFrameAfterSeek;
+
+ private:
+ virtual media::TimeUnit GetSeekTarget() const {
+ return mSeekJob.mTarget->GetTime();
+ }
+};
+
+/*
+ * Remove samples from the queue until aCompare() returns false.
+ * aCompare A function object with the signature bool(int64_t) which returns
+ * true for samples that should be removed.
+ */
+template <typename Type, typename Function>
+static void DiscardFrames(MediaQueue<Type>& aQueue, const Function& aCompare) {
+ while (aQueue.GetSize() > 0) {
+ if (aCompare(aQueue.PeekFront()->mTime.ToMicroseconds())) {
+ RefPtr<Type> releaseMe = aQueue.PopFront();
+ continue;
+ }
+ break;
+ }
+}
+
+class MediaDecoderStateMachine::NextFrameSeekingState
+ : public MediaDecoderStateMachine::SeekingState {
+ public:
+ explicit NextFrameSeekingState(Master* aPtr) : SeekingState(aPtr) {}
+
+ State GetState() const override {
+ return DECODER_STATE_SEEKING_NEXTFRAMESEEKING;
+ }
+
+ RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
+ EventVisibility aVisibility) {
+ MOZ_ASSERT(aSeekJob.mTarget->IsNextFrame());
+ mCurrentTime = mMaster->GetMediaTime();
+ mDuration = mMaster->Duration();
+ return SeekingState::Enter(std::move(aSeekJob), aVisibility);
+ }
+
+ void Exit() override {
+ // Disconnect my async seek operation.
+ if (mAsyncSeekTask) {
+ mAsyncSeekTask->Cancel();
+ }
+
+ // Disconnect MediaDecoder.
+ mSeekJob.RejectIfExists(__func__);
+ }
+
+ void HandleAudioDecoded(AudioData* aAudio) override {
+ mMaster->PushAudio(aAudio);
+ }
+
+ void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
+ MOZ_ASSERT(aVideo);
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ MOZ_ASSERT(NeedMoreVideo());
+
+ if (aVideo->mTime > mCurrentTime) {
+ mMaster->PushVideo(aVideo);
+ FinishSeek();
+ } else {
+ RequestVideoData();
+ }
+ }
+
+ void HandleWaitingForAudio() override {
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ // We don't care about audio decode errors in this state which will be
+ // handled by other states after seeking.
+ }
+
+ void HandleAudioCanceled() override {
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ // We don't care about audio decode errors in this state which will be
+ // handled by other states after seeking.
+ }
+
+ void HandleEndOfAudio() override {
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ // We don't care about audio decode errors in this state which will be
+ // handled by other states after seeking.
+ }
+
+ void HandleWaitingForVideo() override {
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ MOZ_ASSERT(NeedMoreVideo());
+ mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
+ }
+
+ void HandleVideoCanceled() override {
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ MOZ_ASSERT(NeedMoreVideo());
+ RequestVideoData();
+ }
+
+ void HandleEndOfVideo() override {
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ MOZ_ASSERT(NeedMoreVideo());
+ VideoQueue().Finish();
+ FinishSeek();
+ }
+
+ void HandleAudioWaited(MediaData::Type aType) override {
+ // We don't care about audio in this state.
+ }
+
+ void HandleVideoWaited(MediaData::Type aType) override {
+ MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
+ MOZ_ASSERT(NeedMoreVideo());
+ RequestVideoData();
+ }
+
+ TimeUnit CalculateNewCurrentTime() const override {
+ // The HTMLMediaElement.currentTime should be updated to the seek target
+ // which has been updated to the next frame's time.
+ return mSeekJob.mTarget->GetTime();
+ }
+
+ void DoSeek() override {
+ auto currentTime = mCurrentTime;
+ DiscardFrames(VideoQueue(), [currentTime](int64_t aSampleTime) {
+ return aSampleTime <= currentTime.ToMicroseconds();
+ });
+
+ // If there is a pending video request, finish the seeking if we don't need
+ // more data, or wait for HandleVideoDecoded() to finish seeking.
+ if (mMaster->IsRequestingVideoData()) {
+ if (!NeedMoreVideo()) {
+ FinishSeek();
+ }
+ return;
+ }
+
+ // Otherwise, we need to do the seek operation asynchronously for a special
+ // case (bug504613.ogv) which has no data at all, the 1st seekToNextFrame()
+ // operation reaches the end of the media. If we did the seek operation
+ // synchronously, we immediately resolve the SeekPromise in mSeekJob and
+ // then switch to the CompletedState which dispatches an "ended" event.
+ // However, the ThenValue of the SeekPromise has not yet been set, so the
+ // promise resolving is postponed and then the JS developer receives the
+ // "ended" event before the seek promise is resolved.
+ // An asynchronous seek operation helps to solve this issue since while the
+ // seek is actually performed, the ThenValue of SeekPromise has already
+ // been set so that it won't be postponed.
+ RefPtr<Runnable> r = mAsyncSeekTask = new AysncNextFrameSeekTask(this);
+ nsresult rv = OwnerThread()->Dispatch(r.forget());
+ MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
+ Unused << rv;
+ }
+
+ private:
+ void DoSeekInternal() {
+ // We don't need to discard frames to the mCurrentTime here because we have
+ // done it at DoSeek() and any video data received in between either
+ // finishes the seek operation or be discarded, see HandleVideoDecoded().
+
+ if (!NeedMoreVideo()) {
+ FinishSeek();
+ } else if (!mMaster->IsRequestingVideoData() &&
+ !mMaster->IsWaitingVideoData()) {
+ RequestVideoData();
+ }
+ }
+
+ class AysncNextFrameSeekTask : public Runnable {
+ public:
+ explicit AysncNextFrameSeekTask(NextFrameSeekingState* aStateObject)
+ : Runnable(
+ "MediaDecoderStateMachine::NextFrameSeekingState::"
+ "AysncNextFrameSeekTask"),
+ mStateObj(aStateObject) {}
+
+ void Cancel() { mStateObj = nullptr; }
+
+ NS_IMETHOD Run() override {
+ if (mStateObj) {
+ AUTO_PROFILER_LABEL("AysncNextFrameSeekTask::Run", MEDIA_PLAYBACK);
+ mStateObj->DoSeekInternal();
+ }
+ return NS_OK;
+ }
+
+ private:
+ NextFrameSeekingState* mStateObj;
+ };
+
+ void RequestVideoData() { mMaster->RequestVideoData(media::TimeUnit()); }
+
+ bool NeedMoreVideo() const {
+ // Need to request video when we have none and video queue is not finished.
+ return VideoQueue().GetSize() == 0 && !VideoQueue().IsFinished();
+ }
+
+ // Update the seek target's time before resolving this seek task, the updated
+ // time will be used in the MDSM::SeekCompleted() to update the MDSM's
+ // position.
+ void UpdateSeekTargetTime() {
+ RefPtr<VideoData> data = VideoQueue().PeekFront();
+ if (data) {
+ mSeekJob.mTarget->SetTime(data->mTime);
+ } else {
+ MOZ_ASSERT(VideoQueue().AtEndOfStream());
+ mSeekJob.mTarget->SetTime(mDuration);
+ }
+ }
+
+ void FinishSeek() {
+ MOZ_ASSERT(!NeedMoreVideo());
+ UpdateSeekTargetTime();
+ auto time = mSeekJob.mTarget->GetTime().ToMicroseconds();
+ DiscardFrames(AudioQueue(),
+ [time](int64_t aSampleTime) { return aSampleTime < time; });
+ SeekCompleted();
+ }
+
+ /*
+ * Internal state.
+ */
+ TimeUnit mCurrentTime;
+ TimeUnit mDuration;
+ RefPtr<AysncNextFrameSeekTask> mAsyncSeekTask;
+};
+
+class MediaDecoderStateMachine::NextFrameSeekingFromDormantState
+ : public MediaDecoderStateMachine::AccurateSeekingState {
+ public:
+ explicit NextFrameSeekingFromDormantState(Master* aPtr)
+ : AccurateSeekingState(aPtr) {}
+
+ State GetState() const override { return DECODER_STATE_SEEKING_FROMDORMANT; }
+
+ RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aCurrentSeekJob,
+ SeekJob&& aFutureSeekJob) {
+ mFutureSeekJob = std::move(aFutureSeekJob);
+
+ AccurateSeekingState::Enter(std::move(aCurrentSeekJob),
+ EventVisibility::Suppressed);
+
+ // Once seekToNextFrame() is called, we assume the user is likely to keep
+ // calling seekToNextFrame() repeatedly, and so, we should prevent the MDSM
+ // from getting into Dormant state.
+ mMaster->mMinimizePreroll = false;
+
+ return mFutureSeekJob.mPromise.Ensure(__func__);
+ }
+
+ void Exit() override {
+ mFutureSeekJob.RejectIfExists(__func__);
+ AccurateSeekingState::Exit();
+ }
+
+ private:
+ SeekJob mFutureSeekJob;
+
+ // We don't want to transition to DecodingState once this seek completes,
+ // instead, we transition to NextFrameSeekingState.
+ void GoToNextState() override {
+ SetState<NextFrameSeekingState>(std::move(mFutureSeekJob),
+ EventVisibility::Observable);
+ }
+};
+
+class MediaDecoderStateMachine::VideoOnlySeekingState
+ : public MediaDecoderStateMachine::AccurateSeekingState {
+ public:
+ explicit VideoOnlySeekingState(Master* aPtr) : AccurateSeekingState(aPtr) {}
+
+ State GetState() const override { return DECODER_STATE_SEEKING_VIDEOONLY; }
+
+ RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
+ EventVisibility aVisibility) {
+ MOZ_ASSERT(aSeekJob.mTarget->IsVideoOnly());
+ MOZ_ASSERT(aVisibility == EventVisibility::Suppressed);
+
+ RefPtr<MediaDecoder::SeekPromise> p =
+ AccurateSeekingState::Enter(std::move(aSeekJob), aVisibility);
+
+ // Dispatch a mozvideoonlyseekbegin event to indicate UI for corresponding
+ // changes.
+ mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::VideoOnlySeekBegin);
+
+ return p;
+ }
+
+ void Exit() override {
+ // We are completing or discarding this video-only seek operation now,
+ // dispatch an event so that the UI can change in response to the end
+ // of video-only seek.
+ mMaster->mOnPlaybackEvent.Notify(
+ MediaPlaybackEvent::VideoOnlySeekCompleted);
+
+ AccurateSeekingState::Exit();
+ }
+
+ void HandleAudioDecoded(AudioData* aAudio) override {
+ MOZ_ASSERT(mDoneAudioSeeking && !mDoneVideoSeeking,
+ "Seek shouldn't be finished");
+ MOZ_ASSERT(aAudio);
+
+ // Video-only seek doesn't reset audio decoder. There might be pending audio
+ // requests when AccurateSeekTask::Seek() begins. We will just store the
+ // data without checking |mDiscontinuity| or calling
+ // DropAudioUpToSeekTarget().
+ mMaster->PushAudio(aAudio);
+ }
+
+ void HandleWaitingForAudio() override {}
+
+ void HandleAudioCanceled() override {}
+
+ void HandleEndOfAudio() override {}
+
+ void HandleAudioWaited(MediaData::Type aType) override {
+ MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
+ "Seek shouldn't be finished");
+
+ // Ignore pending requests from video-only seek.
+ }
+
+ void DoSeek() override {
+ // TODO: keep decoding audio.
+ mDoneAudioSeeking = true;
+ mDoneVideoSeeking = !Info().HasVideo();
+
+ mMaster->ResetDecode(TrackInfo::kVideoTrack);
+
+ DemuxerSeek();
+ }
+
+ protected:
+ // Allow skip-to-next-key-frame to kick in if we fall behind the current
+ // playback position so decoding has a better chance to catch up.
+ void RequestVideoData() override {
+ MOZ_ASSERT(!mDoneVideoSeeking);
+
+ const auto& clock = mMaster->mMediaSink->IsStarted()
+ ? mMaster->GetClock()
+ : mMaster->GetMediaTime();
+ const auto& nextKeyFrameTime = GetNextKeyFrameTime();
+
+ auto threshold = clock;
+
+ if (nextKeyFrameTime.IsValid() &&
+ clock >= (nextKeyFrameTime - sSkipToNextKeyFrameThreshold)) {
+ threshold = nextKeyFrameTime;
+ }
+
+ mMaster->RequestVideoData(threshold);
+ }
+
+ private:
+ // Trigger skip to next key frame if the current playback position is very
+ // close the next key frame's time.
+ static constexpr TimeUnit sSkipToNextKeyFrameThreshold =
+ TimeUnit::FromMicroseconds(5000);
+
+ // If the media is playing, drop video until catch up playback position.
+ media::TimeUnit GetSeekTarget() const override {
+ return mMaster->mMediaSink->IsStarted() ? mMaster->GetClock()
+ : mSeekJob.mTarget->GetTime();
+ }
+
+ media::TimeUnit GetNextKeyFrameTime() const {
+ // We only call this method in RequestVideoData() and we only request video
+ // data if we haven't done video seeking.
+ MOZ_DIAGNOSTIC_ASSERT(!mDoneVideoSeeking);
+ MOZ_DIAGNOSTIC_ASSERT(mMaster->VideoQueue().GetSize() == 0);
+
+ if (mFirstVideoFrameAfterSeek) {
+ return mFirstVideoFrameAfterSeek->NextKeyFrameTime();
+ }
+
+ return TimeUnit::Invalid();
+ }
+};
+
+constexpr TimeUnit MediaDecoderStateMachine::VideoOnlySeekingState::
+ sSkipToNextKeyFrameThreshold;
+
+RefPtr<MediaDecoder::SeekPromise>
+MediaDecoderStateMachine::DormantState::HandleSeek(SeekTarget aTarget) {
+ if (aTarget.IsNextFrame()) {
+ // NextFrameSeekingState doesn't reset the decoder unlike
+ // AccurateSeekingState. So we first must come out of dormant by seeking to
+ // mPendingSeek and continue later with the NextFrameSeek
+ SLOG("Changed state to SEEKING (to %" PRId64 ")",
+ aTarget.GetTime().ToMicroseconds());
+ SeekJob seekJob;
+ seekJob.mTarget = Some(aTarget);
+ return StateObject::SetState<NextFrameSeekingFromDormantState>(
+ std::move(mPendingSeek), std::move(seekJob));
+ }
+
+ return StateObject::HandleSeek(aTarget);
+}
+
+/**
+ * Purpose: stop playback until enough data is decoded to continue playback.
+ *
+ * Transition to:
+ * SEEKING if any seek request.
+ * SHUTDOWN if any decode error.
+ * COMPLETED when having decoded all audio/video data.
+ * DECODING/LOOPING_DECODING when having decoded enough data to continue
+ * playback.
+ */
+class MediaDecoderStateMachine::BufferingState
+ : public MediaDecoderStateMachine::StateObject {
+ public:
+ explicit BufferingState(Master* aPtr) : StateObject(aPtr) {}
+
+ void Enter() {
+ PROFILER_MARKER_UNTYPED("MDSM::EnterBufferingState", MEDIA_PLAYBACK);
+ if (mMaster->IsPlaying()) {
+ mMaster->StopPlayback();
+ }
+
+ mBufferingStart = TimeStamp::Now();
+ mMaster->ScheduleStateMachineIn(TimeUnit::FromMicroseconds(USECS_PER_S));
+ mMaster->mOnNextFrameStatus.Notify(
+ MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_BUFFERING);
+ }
+
+ void Step() override;
+
+ State GetState() const override { return DECODER_STATE_BUFFERING; }
+
+ void HandleAudioDecoded(AudioData* aAudio) override {
+ mMaster->PushAudio(aAudio);
+ if (!mMaster->HaveEnoughDecodedAudio()) {
+ mMaster->RequestAudioData();
+ }
+ // This might be the sample we need to exit buffering.
+ // Schedule Step() to check it.
+ mMaster->ScheduleStateMachine();
+ }
+
+ void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override {
+ mMaster->PushVideo(aVideo);
+ if (!mMaster->HaveEnoughDecodedVideo()) {
+ mMaster->RequestVideoData(media::TimeUnit());
+ }
+ // This might be the sample we need to exit buffering.
+ // Schedule Step() to check it.
+ mMaster->ScheduleStateMachine();
+ }
+
+ void HandleAudioCanceled() override { mMaster->RequestAudioData(); }
+
+ void HandleVideoCanceled() override {
+ mMaster->RequestVideoData(media::TimeUnit());
+ }
+
+ void HandleWaitingForAudio() override {
+ mMaster->WaitForData(MediaData::Type::AUDIO_DATA);
+ }
+
+ void HandleWaitingForVideo() override {
+ mMaster->WaitForData(MediaData::Type::VIDEO_DATA);
+ }
+
+ void HandleAudioWaited(MediaData::Type aType) override {
+ mMaster->RequestAudioData();
+ }
+
+ void HandleVideoWaited(MediaData::Type aType) override {
+ mMaster->RequestVideoData(media::TimeUnit());
+ }
+
+ void HandleEndOfAudio() override;
+ void HandleEndOfVideo() override;
+
+ void HandleVideoSuspendTimeout() override {
+ // No video, so nothing to suspend.
+ if (!mMaster->HasVideo()) {
+ return;
+ }
+
+ mMaster->mVideoDecodeSuspended = true;
+ mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::EnterVideoSuspend);
+ Reader()->SetVideoBlankDecode(true);
+ }
+
+ private:
+ TimeStamp mBufferingStart;
+
+ // The maximum number of second we spend buffering when we are short on
+ // unbuffered data.
+ const uint32_t mBufferingWait = 15;
+};
+
+/**
+ * Purpose: play all the decoded data and fire the 'ended' event.
+ *
+ * Transition to:
+ * SEEKING if any seek request.
+ * LOOPING_DECODING if MDSM enable looping.
+ */
+class MediaDecoderStateMachine::CompletedState
+ : public MediaDecoderStateMachine::StateObject {
+ public:
+ explicit CompletedState(Master* aPtr) : StateObject(aPtr) {}
+
+ void Enter() {
+ // On Android, the life cycle of graphic buffer is equal to Android's codec,
+ // we couldn't release it if we still need to render the frame.
+#ifndef MOZ_WIDGET_ANDROID
+ if (!mMaster->mLooping) {
+ // We've decoded all samples.
+ // We don't need decoders anymore if not looping.
+ Reader()->ReleaseResources();
+ }
+#endif
+ bool hasNextFrame = (!mMaster->HasAudio() || !mMaster->mAudioCompleted) &&
+ (!mMaster->HasVideo() || !mMaster->mVideoCompleted);
+
+ mMaster->mOnNextFrameStatus.Notify(
+ hasNextFrame ? MediaDecoderOwner::NEXT_FRAME_AVAILABLE
+ : MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE);
+
+ Step();
+ }
+
+ void Exit() override { mSentPlaybackEndedEvent = false; }
+
+ void Step() override {
+ if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING &&
+ mMaster->IsPlaying()) {
+ mMaster->StopPlayback();
+ }
+
+ // Play the remaining media. We want to run AdvanceFrame() at least
+ // once to ensure the current playback position is advanced to the
+ // end of the media, and so that we update the readyState.
+ if ((mMaster->HasVideo() && !mMaster->mVideoCompleted) ||
+ (mMaster->HasAudio() && !mMaster->mAudioCompleted)) {
+ // Start playback if necessary to play the remaining media.
+ mMaster->MaybeStartPlayback();
+ mMaster->UpdatePlaybackPositionPeriodically();
+ MOZ_ASSERT(!mMaster->IsPlaying() || mMaster->IsStateMachineScheduled(),
+ "Must have timer scheduled");
+ return;
+ }
+
+ // StopPlayback in order to reset the IsPlaying() state so audio
+ // is restarted correctly.
+ mMaster->StopPlayback();
+
+ if (!mSentPlaybackEndedEvent) {
+ auto clockTime =
+ std::max(mMaster->AudioEndTime(), mMaster->VideoEndTime());
+ // Correct the time over the end once looping was turned on.
+ mMaster->AdjustByLooping(clockTime);
+ if (mMaster->mDuration.Ref()->IsInfinite()) {
+ // We have a finite duration when playback reaches the end.
+ mMaster->mDuration = Some(clockTime);
+ DDLOGEX(mMaster, DDLogCategory::Property, "duration_us",
+ mMaster->mDuration.Ref()->ToMicroseconds());
+ }
+ mMaster->UpdatePlaybackPosition(clockTime);
+
+ // Ensure readyState is updated before firing the 'ended' event.
+ mMaster->mOnNextFrameStatus.Notify(
+ MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE);
+
+ mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::PlaybackEnded);
+
+ mSentPlaybackEndedEvent = true;
+
+ // MediaSink::GetEndTime() must be called before stopping playback.
+ mMaster->StopMediaSink();
+ }
+ }
+
+ State GetState() const override { return DECODER_STATE_COMPLETED; }
+
+ void HandleLoopingChanged() override {
+ if (mMaster->mLooping) {
+ SetDecodingState();
+ }
+ }
+
+ void HandleAudioCaptured() override {
+ // MediaSink is changed. Schedule Step() to check if we can start playback.
+ mMaster->ScheduleStateMachine();
+ }
+
+ void HandleVideoSuspendTimeout() override {
+ // Do nothing since no decoding is going on.
+ }
+
+ void HandleResumeVideoDecoding(const TimeUnit&) override {
+ // Resume the video decoder and seek to the last video frame.
+ // This triggers a video-only seek which won't update the playback position.
+ StateObject::HandleResumeVideoDecoding(mMaster->mDecodedVideoEndTime);
+ }
+
+ void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override {
+ if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
+ // Schedule Step() to check if we can start playback.
+ mMaster->ScheduleStateMachine();
+ }
+ }
+
+ private:
+ bool mSentPlaybackEndedEvent = false;
+};
+
+/**
+ * Purpose: release all resources allocated by MDSM.
+ *
+ * Transition to:
+ * None since this is the final state.
+ *
+ * Transition from:
+ * Any states other than SHUTDOWN.
+ */
+class MediaDecoderStateMachine::ShutdownState
+ : public MediaDecoderStateMachine::StateObject {
+ public:
+ explicit ShutdownState(Master* aPtr) : StateObject(aPtr) {}
+
+ RefPtr<ShutdownPromise> Enter();
+
+ void Exit() override {
+ MOZ_DIAGNOSTIC_ASSERT(false, "Shouldn't escape the SHUTDOWN state.");
+ }
+
+ State GetState() const override { return DECODER_STATE_SHUTDOWN; }
+
+ RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override {
+ MOZ_DIAGNOSTIC_ASSERT(false, "Can't seek in shutdown state.");
+ return MediaDecoder::SeekPromise::CreateAndReject(true, __func__);
+ }
+
+ RefPtr<ShutdownPromise> HandleShutdown() override {
+ MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
+ return nullptr;
+ }
+
+ void HandleVideoSuspendTimeout() override {
+ MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
+ }
+
+ void HandleResumeVideoDecoding(const TimeUnit&) override {
+ MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
+ }
+};
+
+RefPtr<MediaDecoder::SeekPromise>
+MediaDecoderStateMachine::StateObject::HandleSeek(SeekTarget aTarget) {
+ SLOG("Changed state to SEEKING (to %" PRId64 ")",
+ aTarget.GetTime().ToMicroseconds());
+ SeekJob seekJob;
+ seekJob.mTarget = Some(aTarget);
+ return SetSeekingState(std::move(seekJob), EventVisibility::Observable);
+}
+
+RefPtr<ShutdownPromise>
+MediaDecoderStateMachine::StateObject::HandleShutdown() {
+ return SetState<ShutdownState>();
+}
+
+static void ReportRecoveryTelemetry(const TimeStamp& aRecoveryStart,
+ const MediaInfo& aMediaInfo,
+ bool aIsHardwareAccelerated) {
+ MOZ_ASSERT(NS_IsMainThread());
+ if (!aMediaInfo.HasVideo()) {
+ return;
+ }
+
+ // Keyed by audio+video or video alone, hardware acceleration,
+ // and by a resolution range.
+ nsCString key(aMediaInfo.HasAudio() ? "AV" : "V");
+ key.AppendASCII(aIsHardwareAccelerated ? "(hw)," : ",");
+ static const struct {
+ int32_t mH;
+ const char* mRes;
+ } sResolutions[] = {{240, "0-240"},
+ {480, "241-480"},
+ {720, "481-720"},
+ {1080, "721-1080"},
+ {2160, "1081-2160"}};
+ const char* resolution = "2161+";
+ int32_t height = aMediaInfo.mVideo.mImage.height;
+ for (const auto& res : sResolutions) {
+ if (height <= res.mH) {
+ resolution = res.mRes;
+ break;
+ }
+ }
+ key.AppendASCII(resolution);
+
+ TimeDuration duration = TimeStamp::Now() - aRecoveryStart;
+ double duration_ms = duration.ToMilliseconds();
+ Telemetry::Accumulate(Telemetry::VIDEO_SUSPEND_RECOVERY_TIME_MS, key,
+ uint32_t(duration_ms + 0.5));
+ Telemetry::Accumulate(Telemetry::VIDEO_SUSPEND_RECOVERY_TIME_MS, "All"_ns,
+ uint32_t(duration_ms + 0.5));
+}
+
+void MediaDecoderStateMachine::StateObject::HandleResumeVideoDecoding(
+ const TimeUnit& aTarget) {
+ MOZ_ASSERT(mMaster->mVideoDecodeSuspended);
+
+ mMaster->mVideoDecodeSuspended = false;
+ mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::ExitVideoSuspend);
+ Reader()->SetVideoBlankDecode(false);
+
+ // Start counting recovery time from right now.
+ TimeStamp start = TimeStamp::Now();
+
+ // Local reference to mInfo, so that it will be copied in the lambda below.
+ auto& info = Info();
+ bool hw = Reader()->VideoIsHardwareAccelerated();
+
+ // Start video-only seek to the current time.
+ SeekJob seekJob;
+
+ // We use fastseek to optimize the resuming time.
+ // FastSeek is only used for video-only media since we don't need to worry
+ // about A/V sync.
+ // Don't use fastSeek if we want to seek to the end because it might seek to a
+ // keyframe before the last frame (if the last frame itself is not a keyframe)
+ // and we always want to present the final frame to the user when seeking to
+ // the end.
+ const auto type = mMaster->HasAudio() || aTarget == mMaster->Duration()
+ ? SeekTarget::Type::Accurate
+ : SeekTarget::Type::PrevSyncPoint;
+
+ seekJob.mTarget.emplace(aTarget, type, true /* aVideoOnly */);
+
+ // Hold mMaster->mAbstractMainThread here because this->mMaster will be
+ // invalid after the current state object is deleted in SetState();
+ RefPtr<AbstractThread> mainThread = mMaster->mAbstractMainThread;
+
+ SetSeekingState(std::move(seekJob), EventVisibility::Suppressed)
+ ->Then(
+ mainThread, __func__,
+ [start, info, hw]() { ReportRecoveryTelemetry(start, info, hw); },
+ []() {});
+}
+
+RefPtr<MediaDecoder::SeekPromise>
+MediaDecoderStateMachine::StateObject::SetSeekingState(
+ SeekJob&& aSeekJob, EventVisibility aVisibility) {
+ if (aSeekJob.mTarget->IsAccurate() || aSeekJob.mTarget->IsFast()) {
+ if (aSeekJob.mTarget->IsVideoOnly()) {
+ return SetState<VideoOnlySeekingState>(std::move(aSeekJob), aVisibility);
+ }
+ return SetState<AccurateSeekingState>(std::move(aSeekJob), aVisibility);
+ }
+
+ if (aSeekJob.mTarget->IsNextFrame()) {
+ return SetState<NextFrameSeekingState>(std::move(aSeekJob), aVisibility);
+ }
+
+ MOZ_ASSERT_UNREACHABLE("Unknown SeekTarget::Type.");
+ return nullptr;
+}
+
+void MediaDecoderStateMachine::StateObject::SetDecodingState() {
+ if (mMaster->IsInSeamlessLooping()) {
+ SetState<LoopingDecodingState>();
+ return;
+ }
+ SetState<DecodingState>();
+}
+
+void MediaDecoderStateMachine::DecodeMetadataState::OnMetadataRead(
+ MetadataHolder&& aMetadata) {
+ mMetadataRequest.Complete();
+
+ AUTO_PROFILER_LABEL("DecodeMetadataState::OnMetadataRead", MEDIA_PLAYBACK);
+ mMaster->mInfo.emplace(*aMetadata.mInfo);
+ mMaster->mMediaSeekable = Info().mMediaSeekable;
+ mMaster->mMediaSeekableOnlyInBufferedRanges =
+ Info().mMediaSeekableOnlyInBufferedRanges;
+
+ if (Info().mMetadataDuration.isSome()) {
+ mMaster->mDuration = Info().mMetadataDuration;
+ } else if (Info().mUnadjustedMetadataEndTime.isSome()) {
+ const TimeUnit unadjusted = Info().mUnadjustedMetadataEndTime.ref();
+ const TimeUnit adjustment = Info().mStartTime;
+ mMaster->mInfo->mMetadataDuration.emplace(unadjusted - adjustment);
+ mMaster->mDuration = Info().mMetadataDuration;
+ }
+
+ // If we don't know the duration by this point, we assume infinity, per spec.
+ if (mMaster->mDuration.Ref().isNothing()) {
+ mMaster->mDuration = Some(TimeUnit::FromInfinity());
+ }
+
+ DDLOGEX(mMaster, DDLogCategory::Property, "duration_us",
+ mMaster->mDuration.Ref()->ToMicroseconds());
+
+ if (mMaster->HasVideo()) {
+ SLOG("Video decode HWAccel=%d videoQueueSize=%d",
+ Reader()->VideoIsHardwareAccelerated(),
+ mMaster->GetAmpleVideoFrames());
+ }
+
+ MOZ_ASSERT(mMaster->mDuration.Ref().isSome());
+
+ mMaster->mMetadataLoadedEvent.Notify(std::move(aMetadata.mInfo),
+ std::move(aMetadata.mTags),
+ MediaDecoderEventVisibility::Observable);
+
+ // Check whether the media satisfies the requirement of seamless looing.
+ // (Before checking the media is audio only, we need to get metadata first.)
+ mMaster->mSeamlessLoopingAllowed = StaticPrefs::media_seamless_looping() &&
+ mMaster->HasAudio() &&
+ !mMaster->HasVideo();
+
+ SetState<DecodingFirstFrameState>();
+}
+
+void MediaDecoderStateMachine::DormantState::HandlePlayStateChanged(
+ MediaDecoder::PlayState aPlayState) {
+ if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
+ // Exit dormant when the user wants to play.
+ MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
+ SetSeekingState(std::move(mPendingSeek), EventVisibility::Suppressed);
+ }
+}
+
+void MediaDecoderStateMachine::DecodingFirstFrameState::Enter() {
+ // Transition to DECODING if we've decoded first frames.
+ if (mMaster->mSentFirstFrameLoadedEvent) {
+ SetDecodingState();
+ return;
+ }
+
+ MOZ_ASSERT(!mMaster->mVideoDecodeSuspended);
+
+ // Dispatch tasks to decode first frames.
+ if (mMaster->HasAudio()) {
+ mMaster->RequestAudioData();
+ }
+ if (mMaster->HasVideo()) {
+ mMaster->RequestVideoData(media::TimeUnit());
+ }
+}
+
+void MediaDecoderStateMachine::DecodingFirstFrameState::
+ MaybeFinishDecodeFirstFrame() {
+ MOZ_ASSERT(!mMaster->mSentFirstFrameLoadedEvent);
+
+ if ((mMaster->IsAudioDecoding() && AudioQueue().GetSize() == 0) ||
+ (mMaster->IsVideoDecoding() && VideoQueue().GetSize() == 0)) {
+ return;
+ }
+
+ mMaster->FinishDecodeFirstFrame();
+ if (mPendingSeek.Exists()) {
+ SetSeekingState(std::move(mPendingSeek), EventVisibility::Observable);
+ } else {
+ SetDecodingState();
+ }
+}
+
+void MediaDecoderStateMachine::DecodingState::Enter() {
+ MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
+
+ if (mMaster->mVideoDecodeSuspended &&
+ mMaster->mVideoDecodeMode == VideoDecodeMode::Normal) {
+ StateObject::HandleResumeVideoDecoding(mMaster->GetMediaTime());
+ return;
+ }
+
+ if (mMaster->mVideoDecodeMode == VideoDecodeMode::Suspend &&
+ !mMaster->mVideoDecodeSuspendTimer.IsScheduled() &&
+ !mMaster->mVideoDecodeSuspended) {
+ // If the VideoDecodeMode is Suspend and the timer is not schedule, it means
+ // the timer has timed out and we should suspend video decoding now if
+ // necessary.
+ HandleVideoSuspendTimeout();
+ }
+
+ // If we're in the normal decoding mode and the decoding has finished, then we
+ // should go to `completed` state because we don't need to decode anything
+ // later. However, if we're in the saemless decoding mode, we will restart
+ // decoding ASAP so we can still stay in `decoding` state.
+ if (!mMaster->IsVideoDecoding() && !mMaster->IsAudioDecoding() &&
+ !mMaster->IsInSeamlessLooping()) {
+ SetState<CompletedState>();
+ return;
+ }
+
+ mOnAudioPopped =
+ AudioQueue().PopFrontEvent().Connect(OwnerThread(), [this]() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::OnAudioPopped",
+ MEDIA_PLAYBACK);
+ if (mMaster->IsAudioDecoding() && !mMaster->HaveEnoughDecodedAudio()) {
+ EnsureAudioDecodeTaskQueued();
+ }
+ });
+ mOnVideoPopped =
+ VideoQueue().PopFrontEvent().Connect(OwnerThread(), [this]() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::OnVideoPopped",
+ MEDIA_PLAYBACK);
+ if (mMaster->IsVideoDecoding() && !mMaster->HaveEnoughDecodedVideo()) {
+ EnsureVideoDecodeTaskQueued();
+ }
+ });
+
+ mMaster->mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_AVAILABLE);
+
+ mDecodeStartTime = TimeStamp::Now();
+
+ MaybeStopPrerolling();
+
+ // Ensure that we've got tasks enqueued to decode data if we need to.
+ DispatchDecodeTasksIfNeeded();
+
+ mMaster->ScheduleStateMachine();
+
+ // Will enter dormant when playback is paused for a while.
+ if (mMaster->mPlayState == MediaDecoder::PLAY_STATE_PAUSED) {
+ StartDormantTimer();
+ }
+}
+
+void MediaDecoderStateMachine::DecodingState::Step() {
+ if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING &&
+ mMaster->IsPlaying()) {
+ // We're playing, but the element/decoder is in paused state. Stop
+ // playing!
+ mMaster->StopPlayback();
+ }
+
+ // Start playback if necessary so that the clock can be properly queried.
+ if (!mIsPrerolling) {
+ mMaster->MaybeStartPlayback();
+ }
+
+ mMaster->UpdatePlaybackPositionPeriodically();
+ MOZ_ASSERT(!mMaster->IsPlaying() || mMaster->IsStateMachineScheduled(),
+ "Must have timer scheduled");
+
+ MaybeStartBuffering();
+}
+
+void MediaDecoderStateMachine::DecodingState::HandleEndOfAudio() {
+ AudioQueue().Finish();
+ if (!mMaster->IsVideoDecoding()) {
+ SetState<CompletedState>();
+ } else {
+ MaybeStopPrerolling();
+ }
+}
+
+void MediaDecoderStateMachine::DecodingState::HandleEndOfVideo() {
+ VideoQueue().Finish();
+ if (!mMaster->IsAudioDecoding()) {
+ SetState<CompletedState>();
+ } else {
+ MaybeStopPrerolling();
+ }
+}
+
+void MediaDecoderStateMachine::DecodingState::DispatchDecodeTasksIfNeeded() {
+ if (mMaster->IsAudioDecoding() && !mMaster->mMinimizePreroll &&
+ !mMaster->HaveEnoughDecodedAudio()) {
+ EnsureAudioDecodeTaskQueued();
+ }
+
+ if (mMaster->IsVideoDecoding() && !mMaster->mMinimizePreroll &&
+ !mMaster->HaveEnoughDecodedVideo()) {
+ EnsureVideoDecodeTaskQueued();
+ }
+}
+
+void MediaDecoderStateMachine::DecodingState::EnsureAudioDecodeTaskQueued() {
+ if (!mMaster->IsAudioDecoding() || mMaster->IsRequestingAudioData() ||
+ mMaster->IsWaitingAudioData()) {
+ return;
+ }
+ mMaster->RequestAudioData();
+}
+
+void MediaDecoderStateMachine::DecodingState::EnsureVideoDecodeTaskQueued() {
+ if (!mMaster->IsVideoDecoding() || mMaster->IsRequestingVideoData() ||
+ mMaster->IsWaitingVideoData()) {
+ return;
+ }
+ mMaster->RequestVideoData(mMaster->GetMediaTime());
+}
+
+void MediaDecoderStateMachine::DecodingState::MaybeStartBuffering() {
+ // Buffering makes senses only after decoding first frames.
+ MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
+
+ // Don't enter buffering when MediaDecoder is not playing.
+ if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
+ return;
+ }
+
+ // Don't enter buffering while prerolling so that the decoder has a chance to
+ // enqueue some decoded data before we give up and start buffering.
+ if (!mMaster->IsPlaying()) {
+ return;
+ }
+
+ // Note we could have a wait promise pending when playing non-MSE EME.
+ if ((mMaster->OutOfDecodedAudio() && mMaster->IsWaitingAudioData()) ||
+ (mMaster->OutOfDecodedVideo() && mMaster->IsWaitingVideoData())) {
+ SetState<BufferingState>();
+ return;
+ }
+
+ if (Reader()->UseBufferingHeuristics() && mMaster->HasLowDecodedData() &&
+ mMaster->HasLowBufferedData() && !mMaster->mCanPlayThrough) {
+ SetState<BufferingState>();
+ }
+}
+
+void MediaDecoderStateMachine::LoopingDecodingState::HandleError(
+ const MediaResult& aError) {
+ SLOG("audio looping failed, aError=%s", aError.ErrorName().get());
+ switch (aError.Code()) {
+ case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
+ HandleWaitingForAudio();
+ break;
+ case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
+ // This would happen after we've closed resouce so that we won't be able
+ // to get any sample anymore.
+ SetState<CompletedState>();
+ break;
+ default:
+ mMaster->DecodeError(aError);
+ break;
+ }
+}
+
+void MediaDecoderStateMachine::SeekingState::SeekCompleted() {
+ const auto newCurrentTime = CalculateNewCurrentTime();
+
+ if (newCurrentTime == mMaster->Duration() && !mMaster->mIsLiveStream) {
+ // Seeked to end of media. Explicitly finish the queues so DECODING
+ // will transition to COMPLETED immediately. Note we don't do
+ // this when playing a live stream, since the end of media will advance
+ // once we download more data!
+ AudioQueue().Finish();
+ VideoQueue().Finish();
+
+ // We won't start MediaSink when paused. m{Audio,Video}Completed will
+ // remain false and 'playbackEnded' won't be notified. Therefore we
+ // need to set these flags explicitly when seeking to the end.
+ mMaster->mAudioCompleted = true;
+ mMaster->mVideoCompleted = true;
+
+ // There might still be a pending audio request when doing video-only or
+ // next-frame seek. Discard it so we won't break the invariants of the
+ // COMPLETED state by adding audio samples to a finished queue.
+ mMaster->mAudioDataRequest.DisconnectIfExists();
+ }
+
+ // We want to resolve the seek request prior finishing the first frame
+ // to ensure that the seeked event is fired prior loadeded.
+ // Note: SeekJob.Resolve() resets SeekJob.mTarget. Don't use mSeekJob anymore
+ // hereafter.
+ mSeekJob.Resolve(__func__);
+
+ // Notify FirstFrameLoaded now if we haven't since we've decoded some data
+ // for readyState to transition to HAVE_CURRENT_DATA and fire 'loadeddata'.
+ if (!mMaster->mSentFirstFrameLoadedEvent) {
+ mMaster->FinishDecodeFirstFrame();
+ }
+
+ // Ensure timestamps are up to date.
+ // Suppressed visibility comes from two cases: (1) leaving dormant state,
+ // and (2) resuming suspended video decoder. We want both cases to be
+ // transparent to the user. So we only notify the change when the seek
+ // request is from the user.
+ if (mVisibility == EventVisibility::Observable) {
+ // Don't update playback position for video-only seek.
+ // Otherwise we might have |newCurrentTime > mMediaSink->GetPosition()|
+ // and fail the assertion in GetClock() since we didn't stop MediaSink.
+ mMaster->UpdatePlaybackPositionInternal(newCurrentTime);
+ }
+
+ // Try to decode another frame to detect if we're at the end...
+ SLOG("Seek completed, mCurrentPosition=%" PRId64,
+ mMaster->mCurrentPosition.Ref().ToMicroseconds());
+
+ if (mMaster->VideoQueue().PeekFront()) {
+ mMaster->mMediaSink->Redraw(Info().mVideo);
+ mMaster->mOnPlaybackEvent.Notify(MediaPlaybackEvent::Invalidate);
+ }
+
+ GoToNextState();
+}
+
+void MediaDecoderStateMachine::BufferingState::Step() {
+ TimeStamp now = TimeStamp::Now();
+ MOZ_ASSERT(!mBufferingStart.IsNull(), "Must know buffering start time.");
+
+ if (Reader()->UseBufferingHeuristics()) {
+ if (mMaster->IsWaitingAudioData() || mMaster->IsWaitingVideoData()) {
+ // Can't exit buffering when we are still waiting for data.
+ // Note we don't schedule next loop for we will do that when the wait
+ // promise is resolved.
+ return;
+ }
+ // With buffering heuristics, we exit buffering state when we:
+ // 1. can play through or
+ // 2. time out (specified by mBufferingWait) or
+ // 3. have enough buffered data.
+ TimeDuration elapsed = now - mBufferingStart;
+ TimeDuration timeout =
+ TimeDuration::FromSeconds(mBufferingWait * mMaster->mPlaybackRate);
+ bool stopBuffering =
+ mMaster->mCanPlayThrough || elapsed >= timeout ||
+ !mMaster->HasLowBufferedData(TimeUnit::FromSeconds(mBufferingWait));
+ if (!stopBuffering) {
+ SLOG("Buffering: wait %ds, timeout in %.3lfs", mBufferingWait,
+ mBufferingWait - elapsed.ToSeconds());
+ mMaster->ScheduleStateMachineIn(TimeUnit::FromMicroseconds(USECS_PER_S));
+ return;
+ }
+ } else if (mMaster->OutOfDecodedAudio() || mMaster->OutOfDecodedVideo()) {
+ MOZ_ASSERT(!mMaster->OutOfDecodedAudio() ||
+ mMaster->IsRequestingAudioData() ||
+ mMaster->IsWaitingAudioData());
+ MOZ_ASSERT(!mMaster->OutOfDecodedVideo() ||
+ mMaster->IsRequestingVideoData() ||
+ mMaster->IsWaitingVideoData());
+ SLOG(
+ "In buffering mode, waiting to be notified: outOfAudio: %d, "
+ "mAudioStatus: %s, outOfVideo: %d, mVideoStatus: %s",
+ mMaster->OutOfDecodedAudio(), mMaster->AudioRequestStatus(),
+ mMaster->OutOfDecodedVideo(), mMaster->VideoRequestStatus());
+ return;
+ }
+
+ SLOG("Buffered for %.3lfs", (now - mBufferingStart).ToSeconds());
+ SetDecodingState();
+}
+
+void MediaDecoderStateMachine::BufferingState::HandleEndOfAudio() {
+ AudioQueue().Finish();
+ if (!mMaster->IsVideoDecoding()) {
+ SetState<CompletedState>();
+ } else {
+ // Check if we can exit buffering.
+ mMaster->ScheduleStateMachine();
+ }
+}
+
+void MediaDecoderStateMachine::BufferingState::HandleEndOfVideo() {
+ VideoQueue().Finish();
+ if (!mMaster->IsAudioDecoding()) {
+ SetState<CompletedState>();
+ } else {
+ // Check if we can exit buffering.
+ mMaster->ScheduleStateMachine();
+ }
+}
+
+RefPtr<ShutdownPromise> MediaDecoderStateMachine::ShutdownState::Enter() {
+ PROFILER_MARKER_UNTYPED("MDSM::EnterShutdownState", MEDIA_PLAYBACK);
+ auto master = mMaster;
+
+ master->mDelayedScheduler.Reset();
+
+ // Shutdown happens while decode timer is active, we need to disconnect and
+ // dispose of the timer.
+ master->CancelSuspendTimer();
+
+ if (master->IsPlaying()) {
+ master->StopPlayback();
+ }
+
+ master->mAudioDataRequest.DisconnectIfExists();
+ master->mVideoDataRequest.DisconnectIfExists();
+ master->mAudioWaitRequest.DisconnectIfExists();
+ master->mVideoWaitRequest.DisconnectIfExists();
+
+ master->ResetDecode();
+ master->StopMediaSink();
+ master->mMediaSink->Shutdown();
+
+ // Prevent dangling pointers by disconnecting the listeners.
+ master->mAudioQueueListener.Disconnect();
+ master->mVideoQueueListener.Disconnect();
+ master->mMetadataManager.Disconnect();
+ master->mOnMediaNotSeekable.Disconnect();
+ master->mAudibleListener.DisconnectIfExists();
+
+ // Disconnect canonicals and mirrors before shutting down our task queue.
+ master->mBuffered.DisconnectIfConnected();
+ master->mPlayState.DisconnectIfConnected();
+ master->mVolume.DisconnectIfConnected();
+ master->mPreservesPitch.DisconnectIfConnected();
+ master->mLooping.DisconnectIfConnected();
+ master->mSinkDevice.DisconnectIfConnected();
+ master->mSecondaryVideoContainer.DisconnectIfConnected();
+ master->mOutputCaptureState.DisconnectIfConnected();
+ master->mOutputDummyTrack.DisconnectIfConnected();
+ master->mOutputTracks.DisconnectIfConnected();
+ master->mOutputPrincipal.DisconnectIfConnected();
+
+ master->mDuration.DisconnectAll();
+ master->mCurrentPosition.DisconnectAll();
+ master->mIsAudioDataAudible.DisconnectAll();
+
+ // Shut down the watch manager to stop further notifications.
+ master->mWatchManager.Shutdown();
+
+ return Reader()->Shutdown()->Then(OwnerThread(), __func__, master,
+ &MediaDecoderStateMachine::FinishShutdown,
+ &MediaDecoderStateMachine::FinishShutdown);
+}
+
+#define INIT_WATCHABLE(name, val) name(val, "MediaDecoderStateMachine::" #name)
+#define INIT_MIRROR(name, val) \
+ name(mTaskQueue, val, "MediaDecoderStateMachine::" #name " (Mirror)")
+#define INIT_CANONICAL(name, val) \
+ name(mTaskQueue, val, "MediaDecoderStateMachine::" #name " (Canonical)")
+
+MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
+ MediaFormatReader* aReader)
+ : mDecoderID(aDecoder),
+ mAbstractMainThread(aDecoder->AbstractMainThread()),
+ mFrameStats(&aDecoder->GetFrameStatistics()),
+ mVideoFrameContainer(aDecoder->GetVideoFrameContainer()),
+ mTaskQueue(new TaskQueue(GetMediaThreadPool(MediaThreadType::MDSM),
+ "MDSM::mTaskQueue",
+ /* aSupportsTailDispatch = */ true)),
+ mWatchManager(this, mTaskQueue),
+ mDispatchedStateMachine(false),
+ mDelayedScheduler(mTaskQueue, true /*aFuzzy*/),
+ mCurrentFrameID(0),
+ mReader(new ReaderProxy(mTaskQueue, aReader)),
+ mPlaybackRate(1.0),
+ mAmpleAudioThreshold(detail::AMPLE_AUDIO_THRESHOLD),
+ mMinimizePreroll(aDecoder->GetMinimizePreroll()),
+ mSentFirstFrameLoadedEvent(false),
+ mVideoDecodeSuspended(false),
+ mVideoDecodeSuspendTimer(mTaskQueue),
+ mVideoDecodeMode(VideoDecodeMode::Normal),
+ mIsMSE(aDecoder->IsMSE()),
+ mSeamlessLoopingAllowed(false),
+ INIT_MIRROR(mBuffered, TimeIntervals()),
+ INIT_MIRROR(mPlayState, MediaDecoder::PLAY_STATE_LOADING),
+ INIT_MIRROR(mVolume, 1.0),
+ INIT_MIRROR(mPreservesPitch, true),
+ INIT_MIRROR(mLooping, false),
+ INIT_MIRROR(mSinkDevice, nullptr),
+ INIT_MIRROR(mSecondaryVideoContainer, nullptr),
+ INIT_MIRROR(mOutputCaptureState, MediaDecoder::OutputCaptureState::None),
+ INIT_MIRROR(mOutputDummyTrack, nullptr),
+ INIT_MIRROR(mOutputTracks, nsTArray<RefPtr<ProcessedMediaTrack>>()),
+ INIT_MIRROR(mOutputPrincipal, PRINCIPAL_HANDLE_NONE),
+ INIT_CANONICAL(mCanonicalOutputTracks,
+ nsTArray<RefPtr<ProcessedMediaTrack>>()),
+ INIT_CANONICAL(mCanonicalOutputPrincipal, PRINCIPAL_HANDLE_NONE),
+ INIT_CANONICAL(mDuration, NullableTimeUnit()),
+ INIT_CANONICAL(mCurrentPosition, TimeUnit::Zero()),
+ INIT_CANONICAL(mIsAudioDataAudible, false) {
+ MOZ_COUNT_CTOR(MediaDecoderStateMachine);
+ NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
+
+ InitVideoQueuePrefs();
+
+ DDLINKCHILD("reader", aReader);
+}
+
+#undef INIT_WATCHABLE
+#undef INIT_MIRROR
+#undef INIT_CANONICAL
+
+MediaDecoderStateMachine::~MediaDecoderStateMachine() {
+ MOZ_ASSERT(NS_IsMainThread(), "Should be on main thread.");
+ MOZ_COUNT_DTOR(MediaDecoderStateMachine);
+}
+
+void MediaDecoderStateMachine::InitializationTask(MediaDecoder* aDecoder) {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::InitializationTask",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+
+ // Connect mirrors.
+ mBuffered.Connect(mReader->CanonicalBuffered());
+ mPlayState.Connect(aDecoder->CanonicalPlayState());
+ mVolume.Connect(aDecoder->CanonicalVolume());
+ mPreservesPitch.Connect(aDecoder->CanonicalPreservesPitch());
+ mLooping.Connect(aDecoder->CanonicalLooping());
+ mSinkDevice.Connect(aDecoder->CanonicalSinkDevice());
+ mSecondaryVideoContainer.Connect(
+ aDecoder->CanonicalSecondaryVideoContainer());
+ mOutputCaptureState.Connect(aDecoder->CanonicalOutputCaptureState());
+ mOutputDummyTrack.Connect(aDecoder->CanonicalOutputDummyTrack());
+ mOutputTracks.Connect(aDecoder->CanonicalOutputTracks());
+ mOutputPrincipal.Connect(aDecoder->CanonicalOutputPrincipal());
+
+ // Initialize watchers.
+ mWatchManager.Watch(mBuffered,
+ &MediaDecoderStateMachine::BufferedRangeUpdated);
+ mWatchManager.Watch(mVolume, &MediaDecoderStateMachine::VolumeChanged);
+ mWatchManager.Watch(mPreservesPitch,
+ &MediaDecoderStateMachine::PreservesPitchChanged);
+ mWatchManager.Watch(mPlayState, &MediaDecoderStateMachine::PlayStateChanged);
+ mWatchManager.Watch(mLooping, &MediaDecoderStateMachine::LoopingChanged);
+ mWatchManager.Watch(mSecondaryVideoContainer,
+ &MediaDecoderStateMachine::UpdateSecondaryVideoContainer);
+ mWatchManager.Watch(mOutputCaptureState,
+ &MediaDecoderStateMachine::UpdateOutputCaptured);
+ mWatchManager.Watch(mOutputDummyTrack,
+ &MediaDecoderStateMachine::UpdateOutputCaptured);
+ mWatchManager.Watch(mOutputTracks,
+ &MediaDecoderStateMachine::UpdateOutputCaptured);
+ mWatchManager.Watch(mOutputTracks,
+ &MediaDecoderStateMachine::OutputTracksChanged);
+ mWatchManager.Watch(mOutputPrincipal,
+ &MediaDecoderStateMachine::OutputPrincipalChanged);
+
+ mMediaSink = CreateMediaSink();
+
+ MOZ_ASSERT(!mStateObj);
+ auto* s = new DecodeMetadataState(this);
+ mStateObj.reset(s);
+ s->Enter();
+}
+
+void MediaDecoderStateMachine::AudioAudibleChanged(bool aAudible) {
+ mIsAudioDataAudible = aAudible;
+}
+
+MediaSink* MediaDecoderStateMachine::CreateAudioSink() {
+ if (mOutputCaptureState != MediaDecoder::OutputCaptureState::None) {
+ DecodedStream* stream = new DecodedStream(
+ this,
+ mOutputCaptureState == MediaDecoder::OutputCaptureState::Capture
+ ? mOutputDummyTrack.Ref()
+ : nullptr,
+ mOutputTracks, mVolume, mPlaybackRate, mPreservesPitch, mAudioQueue,
+ mVideoQueue);
+ mAudibleListener.DisconnectIfExists();
+ mAudibleListener = stream->AudibleEvent().Connect(
+ OwnerThread(), this, &MediaDecoderStateMachine::AudioAudibleChanged);
+ return stream;
+ }
+
+ RefPtr<MediaDecoderStateMachine> self = this;
+ auto audioSinkCreator = [self]() {
+ MOZ_ASSERT(self->OnTaskQueue());
+ AudioSink* audioSink =
+ new AudioSink(self->mTaskQueue, self->mAudioQueue, self->GetMediaTime(),
+ self->Info().mAudio, self->mSinkDevice.Ref());
+ self->mAudibleListener.DisconnectIfExists();
+ self->mAudibleListener = audioSink->AudibleEvent().Connect(
+ self->mTaskQueue, self.get(),
+ &MediaDecoderStateMachine::AudioAudibleChanged);
+ return audioSink;
+ };
+ return new AudioSinkWrapper(mTaskQueue, mAudioQueue, audioSinkCreator,
+ mVolume, mPlaybackRate, mPreservesPitch);
+}
+
+already_AddRefed<MediaSink> MediaDecoderStateMachine::CreateMediaSink() {
+ MOZ_ASSERT(OnTaskQueue());
+ RefPtr<MediaSink> audioSink = CreateAudioSink();
+ RefPtr<MediaSink> mediaSink =
+ new VideoSink(mTaskQueue, audioSink, mVideoQueue, mVideoFrameContainer,
+ *mFrameStats, sVideoQueueSendToCompositorSize);
+ if (mSecondaryVideoContainer.Ref()) {
+ mediaSink->SetSecondaryVideoContainer(mSecondaryVideoContainer.Ref());
+ }
+ return mediaSink.forget();
+}
+
+TimeUnit MediaDecoderStateMachine::GetDecodedAudioDuration() {
+ MOZ_ASSERT(OnTaskQueue());
+ if (mMediaSink->IsStarted()) {
+ // mDecodedAudioEndTime might be smaller than GetClock() when there is
+ // overlap between 2 adjacent audio samples or when we are playing
+ // a chained ogg file.
+ return std::max(mDecodedAudioEndTime - GetClock(), TimeUnit::Zero());
+ }
+ // MediaSink not started. All audio samples are in the queue.
+ return TimeUnit::FromMicroseconds(AudioQueue().Duration());
+}
+
+bool MediaDecoderStateMachine::HaveEnoughDecodedAudio() {
+ MOZ_ASSERT(OnTaskQueue());
+ auto ampleAudio = mAmpleAudioThreshold.MultDouble(mPlaybackRate);
+ return AudioQueue().GetSize() > 0 && GetDecodedAudioDuration() >= ampleAudio;
+}
+
+bool MediaDecoderStateMachine::HaveEnoughDecodedVideo() {
+ MOZ_ASSERT(OnTaskQueue());
+ return VideoQueue().GetSize() >= GetAmpleVideoFrames() * mPlaybackRate + 1;
+}
+
+void MediaDecoderStateMachine::PushAudio(AudioData* aSample) {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(aSample);
+ AudioQueue().Push(aSample);
+ PROFILER_MARKER("MDSM::PushAudio", MEDIA_PLAYBACK, {}, MediaSampleMarker,
+ aSample->mTime.ToMicroseconds(),
+ aSample->GetEndTime().ToMicroseconds());
+}
+
+void MediaDecoderStateMachine::PushVideo(VideoData* aSample) {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(aSample);
+ aSample->mFrameID = ++mCurrentFrameID;
+ VideoQueue().Push(aSample);
+ PROFILER_MARKER("MDSM::PushVideo", MEDIA_PLAYBACK, {}, MediaSampleMarker,
+ aSample->mTime.ToMicroseconds(),
+ aSample->GetEndTime().ToMicroseconds());
+}
+
+void MediaDecoderStateMachine::OnAudioPopped(const RefPtr<AudioData>& aSample) {
+ MOZ_ASSERT(OnTaskQueue());
+ mPlaybackOffset = std::max(mPlaybackOffset, aSample->mOffset);
+}
+
+void MediaDecoderStateMachine::OnVideoPopped(const RefPtr<VideoData>& aSample) {
+ MOZ_ASSERT(OnTaskQueue());
+ mPlaybackOffset = std::max(mPlaybackOffset, aSample->mOffset);
+}
+
+bool MediaDecoderStateMachine::IsAudioDecoding() {
+ MOZ_ASSERT(OnTaskQueue());
+ return HasAudio() && !AudioQueue().IsFinished();
+}
+
+bool MediaDecoderStateMachine::IsVideoDecoding() {
+ MOZ_ASSERT(OnTaskQueue());
+ return HasVideo() && !VideoQueue().IsFinished();
+}
+
+bool MediaDecoderStateMachine::IsPlaying() const {
+ MOZ_ASSERT(OnTaskQueue());
+ return mMediaSink->IsPlaying();
+}
+
+void MediaDecoderStateMachine::SetMediaNotSeekable() { mMediaSeekable = false; }
+
+nsresult MediaDecoderStateMachine::Init(MediaDecoder* aDecoder) {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ // Dispatch initialization that needs to happen on that task queue.
+ nsCOMPtr<nsIRunnable> r = NewRunnableMethod<RefPtr<MediaDecoder>>(
+ "MediaDecoderStateMachine::InitializationTask", this,
+ &MediaDecoderStateMachine::InitializationTask, aDecoder);
+ mTaskQueue->DispatchStateChange(r.forget());
+
+ mAudioQueueListener = AudioQueue().PopFrontEvent().Connect(
+ mTaskQueue, this, &MediaDecoderStateMachine::OnAudioPopped);
+ mVideoQueueListener = VideoQueue().PopFrontEvent().Connect(
+ mTaskQueue, this, &MediaDecoderStateMachine::OnVideoPopped);
+
+ mMetadataManager.Connect(mReader->TimedMetadataEvent(), OwnerThread());
+
+ mOnMediaNotSeekable = mReader->OnMediaNotSeekable().Connect(
+ OwnerThread(), this, &MediaDecoderStateMachine::SetMediaNotSeekable);
+
+ nsresult rv = mReader->Init();
+ NS_ENSURE_SUCCESS(rv, rv);
+
+ mReader->SetCanonicalDuration(&mDuration);
+
+ return NS_OK;
+}
+
+void MediaDecoderStateMachine::StopPlayback() {
+ MOZ_ASSERT(OnTaskQueue());
+ LOG("StopPlayback()");
+
+ if (IsPlaying()) {
+ mOnPlaybackEvent.Notify(MediaPlaybackEvent{
+ MediaPlaybackEvent::PlaybackStopped, mPlaybackOffset});
+ mMediaSink->SetPlaying(false);
+ MOZ_ASSERT(!IsPlaying());
+ }
+}
+
+void MediaDecoderStateMachine::MaybeStartPlayback() {
+ MOZ_ASSERT(OnTaskQueue());
+ // Should try to start playback only after decoding first frames.
+ if (!mSentFirstFrameLoadedEvent) {
+ LOG("MaybeStartPlayback: Not starting playback before loading first frame");
+ return;
+ }
+
+ if (IsPlaying()) {
+ // Logging this case is really spammy - don't do it.
+ return;
+ }
+
+ if (mIsMediaSinkSuspended) {
+ LOG("MaybeStartPlayback: Not starting playback when sink is suspended");
+ return;
+ }
+
+ if (mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
+ LOG("MaybeStartPlayback: Not starting playback [mPlayState=%d]",
+ mPlayState.Ref());
+ return;
+ }
+
+ LOG("MaybeStartPlayback() starting playback");
+ StartMediaSink();
+
+ if (!IsPlaying()) {
+ mMediaSink->SetPlaying(true);
+ MOZ_ASSERT(IsPlaying());
+ }
+
+ mOnPlaybackEvent.Notify(
+ MediaPlaybackEvent{MediaPlaybackEvent::PlaybackStarted, mPlaybackOffset});
+}
+
+void MediaDecoderStateMachine::UpdatePlaybackPositionInternal(
+ const TimeUnit& aTime) {
+ MOZ_ASSERT(OnTaskQueue());
+ LOGV("UpdatePlaybackPositionInternal(%" PRId64 ")", aTime.ToMicroseconds());
+
+ mCurrentPosition = aTime;
+ NS_ASSERTION(mCurrentPosition.Ref() >= TimeUnit::Zero(),
+ "CurrentTime should be positive!");
+ if (mDuration.Ref().ref() < mCurrentPosition.Ref()) {
+ mDuration = Some(mCurrentPosition.Ref());
+ DDLOG(DDLogCategory::Property, "duration_us",
+ mDuration.Ref()->ToMicroseconds());
+ }
+}
+
+void MediaDecoderStateMachine::UpdatePlaybackPosition(const TimeUnit& aTime) {
+ MOZ_ASSERT(OnTaskQueue());
+ UpdatePlaybackPositionInternal(aTime);
+
+ bool fragmentEnded =
+ mFragmentEndTime.IsValid() && GetMediaTime() >= mFragmentEndTime;
+ mMetadataManager.DispatchMetadataIfNeeded(aTime);
+
+ if (fragmentEnded) {
+ StopPlayback();
+ }
+}
+
+/* static */ const char* MediaDecoderStateMachine::ToStateStr(State aState) {
+ switch (aState) {
+ case DECODER_STATE_DECODING_METADATA:
+ return "DECODING_METADATA";
+ case DECODER_STATE_DORMANT:
+ return "DORMANT";
+ case DECODER_STATE_DECODING_FIRSTFRAME:
+ return "DECODING_FIRSTFRAME";
+ case DECODER_STATE_DECODING:
+ return "DECODING";
+ case DECODER_STATE_SEEKING_ACCURATE:
+ return "SEEKING_ACCURATE";
+ case DECODER_STATE_SEEKING_FROMDORMANT:
+ return "SEEKING_FROMDORMANT";
+ case DECODER_STATE_SEEKING_NEXTFRAMESEEKING:
+ return "DECODER_STATE_SEEKING_NEXTFRAMESEEKING";
+ case DECODER_STATE_SEEKING_VIDEOONLY:
+ return "SEEKING_VIDEOONLY";
+ case DECODER_STATE_BUFFERING:
+ return "BUFFERING";
+ case DECODER_STATE_COMPLETED:
+ return "COMPLETED";
+ case DECODER_STATE_SHUTDOWN:
+ return "SHUTDOWN";
+ case DECODER_STATE_LOOPING_DECODING:
+ return "LOOPING_DECODING";
+ default:
+ MOZ_ASSERT_UNREACHABLE("Invalid state.");
+ }
+ return "UNKNOWN";
+}
+
+const char* MediaDecoderStateMachine::ToStateStr() {
+ MOZ_ASSERT(OnTaskQueue());
+ return ToStateStr(mStateObj->GetState());
+}
+
+void MediaDecoderStateMachine::VolumeChanged() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::VolumeChanged",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ mMediaSink->SetVolume(mVolume);
+}
+
+RefPtr<ShutdownPromise> MediaDecoderStateMachine::Shutdown() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::Shutdown", MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ return mStateObj->HandleShutdown();
+}
+
+void MediaDecoderStateMachine::PlayStateChanged() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::PlayStateChanged",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+
+ if (mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
+ CancelSuspendTimer();
+ } else if (mMinimizePreroll) {
+ // Once we start playing, we don't want to minimize our prerolling, as we
+ // assume the user is likely to want to keep playing in future. This needs
+ // to happen before we invoke StartDecoding().
+ mMinimizePreroll = false;
+ }
+
+ mStateObj->HandlePlayStateChanged(mPlayState);
+}
+
+void MediaDecoderStateMachine::SetVideoDecodeMode(VideoDecodeMode aMode) {
+ MOZ_ASSERT(NS_IsMainThread());
+ nsCOMPtr<nsIRunnable> r = NewRunnableMethod<VideoDecodeMode>(
+ "MediaDecoderStateMachine::SetVideoDecodeModeInternal", this,
+ &MediaDecoderStateMachine::SetVideoDecodeModeInternal, aMode);
+ OwnerThread()->DispatchStateChange(r.forget());
+}
+
+void MediaDecoderStateMachine::SetVideoDecodeModeInternal(
+ VideoDecodeMode aMode) {
+ MOZ_ASSERT(OnTaskQueue());
+
+ LOG("SetVideoDecodeModeInternal(), VideoDecodeMode=(%s->%s), "
+ "mVideoDecodeSuspended=%c",
+ mVideoDecodeMode == VideoDecodeMode::Normal ? "Normal" : "Suspend",
+ aMode == VideoDecodeMode::Normal ? "Normal" : "Suspend",
+ mVideoDecodeSuspended ? 'T' : 'F');
+
+ // Should not suspend decoding if we don't turn on the pref.
+ if (!StaticPrefs::media_suspend_bkgnd_video_enabled() &&
+ aMode == VideoDecodeMode::Suspend) {
+ LOG("SetVideoDecodeModeInternal(), early return because preference off and "
+ "set to Suspend");
+ return;
+ }
+
+ if (aMode == mVideoDecodeMode) {
+ LOG("SetVideoDecodeModeInternal(), early return because the mode does not "
+ "change");
+ return;
+ }
+
+ // Set new video decode mode.
+ mVideoDecodeMode = aMode;
+
+ // Start timer to trigger suspended video decoding.
+ if (mVideoDecodeMode == VideoDecodeMode::Suspend) {
+ TimeStamp target = TimeStamp::Now() + SuspendBackgroundVideoDelay();
+
+ RefPtr<MediaDecoderStateMachine> self = this;
+ mVideoDecodeSuspendTimer.Ensure(
+ target, [=]() { self->OnSuspendTimerResolved(); },
+ []() { MOZ_DIAGNOSTIC_ASSERT(false); });
+ mOnPlaybackEvent.Notify(MediaPlaybackEvent::StartVideoSuspendTimer);
+ return;
+ }
+
+ // Resuming from suspended decoding
+
+ // If suspend timer exists, destroy it.
+ CancelSuspendTimer();
+
+ if (mVideoDecodeSuspended) {
+ const auto target = mMediaSink->IsStarted() ? GetClock() : GetMediaTime();
+ mStateObj->HandleResumeVideoDecoding(target + detail::RESUME_VIDEO_PREMIUM);
+ }
+}
+
+void MediaDecoderStateMachine::BufferedRangeUpdated() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::BufferedRangeUpdated",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+
+ // While playing an unseekable stream of unknown duration, mDuration
+ // is updated as we play. But if data is being downloaded
+ // faster than played, mDuration won't reflect the end of playable data
+ // since we haven't played the frame at the end of buffered data. So update
+ // mDuration here as new data is downloaded to prevent such a lag.
+ if (mBuffered.Ref().IsInvalid()) {
+ return;
+ }
+
+ bool exists;
+ media::TimeUnit end{mBuffered.Ref().GetEnd(&exists)};
+ if (!exists) {
+ return;
+ }
+
+ // Use estimated duration from buffer ranges when mDuration is unknown or
+ // the estimated duration is larger.
+ if (mDuration.Ref().isNothing() || mDuration.Ref()->IsInfinite() ||
+ end > mDuration.Ref().ref()) {
+ mDuration = Some(end);
+ DDLOG(DDLogCategory::Property, "duration_us",
+ mDuration.Ref()->ToMicroseconds());
+ }
+}
+
+RefPtr<MediaDecoder::SeekPromise> MediaDecoderStateMachine::Seek(
+ const SeekTarget& aTarget) {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::Seek", MEDIA_PLAYBACK);
+ PROFILER_MARKER_UNTYPED("MDSM::Seek", MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+
+ // We need to be able to seek in some way
+ if (!mMediaSeekable && !mMediaSeekableOnlyInBufferedRanges) {
+ LOGW("Seek() should not be called on a non-seekable media");
+ return MediaDecoder::SeekPromise::CreateAndReject(/* aIgnored = */ true,
+ __func__);
+ }
+
+ if (aTarget.IsNextFrame() && !HasVideo()) {
+ LOGW("Ignore a NextFrameSeekTask on a media file without video track.");
+ return MediaDecoder::SeekPromise::CreateAndReject(/* aIgnored = */ true,
+ __func__);
+ }
+
+ MOZ_ASSERT(mDuration.Ref().isSome(), "We should have got duration already");
+
+ return mStateObj->HandleSeek(aTarget);
+}
+
+RefPtr<MediaDecoder::SeekPromise> MediaDecoderStateMachine::InvokeSeek(
+ const SeekTarget& aTarget) {
+ return InvokeAsync(OwnerThread(), this, __func__,
+ &MediaDecoderStateMachine::Seek, aTarget);
+}
+
+void MediaDecoderStateMachine::StopMediaSink() {
+ MOZ_ASSERT(OnTaskQueue());
+ if (mMediaSink->IsStarted()) {
+ LOG("Stop MediaSink");
+ mMediaSink->Stop();
+ mMediaSinkAudioEndedPromise.DisconnectIfExists();
+ mMediaSinkVideoEndedPromise.DisconnectIfExists();
+ }
+}
+
+void MediaDecoderStateMachine::RequestAudioData() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::RequestAudioData",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(IsAudioDecoding());
+ MOZ_ASSERT(!IsRequestingAudioData());
+ MOZ_ASSERT(!IsWaitingAudioData());
+ LOGV("Queueing audio task - queued=%zu, decoder-queued=%zu",
+ AudioQueue().GetSize(), mReader->SizeOfAudioQueueInFrames());
+
+ RefPtr<MediaDecoderStateMachine> self = this;
+ mReader->RequestAudioData()
+ ->Then(
+ OwnerThread(), __func__,
+ [this, self](RefPtr<AudioData> aAudio) {
+ AUTO_PROFILER_LABEL(
+ "MediaDecoderStateMachine::RequestAudioData:Resolved",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(aAudio);
+ mAudioDataRequest.Complete();
+ // audio->GetEndTime() is not always mono-increasing in chained
+ // ogg.
+ mDecodedAudioEndTime =
+ std::max(aAudio->GetEndTime(), mDecodedAudioEndTime);
+ LOGV("OnAudioDecoded [%" PRId64 ",%" PRId64 "]",
+ aAudio->mTime.ToMicroseconds(),
+ aAudio->GetEndTime().ToMicroseconds());
+ mStateObj->HandleAudioDecoded(aAudio);
+ },
+ [this, self](const MediaResult& aError) {
+ AUTO_PROFILER_LABEL(
+ "MediaDecoderStateMachine::RequestAudioData:Rejected",
+ MEDIA_PLAYBACK);
+ LOGV("OnAudioNotDecoded aError=%s", aError.ErrorName().get());
+ mAudioDataRequest.Complete();
+ switch (aError.Code()) {
+ case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
+ mStateObj->HandleWaitingForAudio();
+ break;
+ case NS_ERROR_DOM_MEDIA_CANCELED:
+ mStateObj->HandleAudioCanceled();
+ break;
+ case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
+ mStateObj->HandleEndOfAudio();
+ break;
+ default:
+ DecodeError(aError);
+ }
+ })
+ ->Track(mAudioDataRequest);
+}
+
+void MediaDecoderStateMachine::RequestVideoData(
+ const media::TimeUnit& aCurrentTime) {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::RequestVideoData",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(IsVideoDecoding());
+ MOZ_ASSERT(!IsRequestingVideoData());
+ MOZ_ASSERT(!IsWaitingVideoData());
+ LOGV(
+ "Queueing video task - queued=%zu, decoder-queued=%zo"
+ ", stime=%" PRId64,
+ VideoQueue().GetSize(), mReader->SizeOfVideoQueueInFrames(),
+ aCurrentTime.ToMicroseconds());
+
+ TimeStamp videoDecodeStartTime = TimeStamp::Now();
+ RefPtr<MediaDecoderStateMachine> self = this;
+ mReader->RequestVideoData(aCurrentTime)
+ ->Then(
+ OwnerThread(), __func__,
+ [this, self, videoDecodeStartTime](RefPtr<VideoData> aVideo) {
+ AUTO_PROFILER_LABEL(
+ "MediaDecoderStateMachine::RequestVideoData:Resolved",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(aVideo);
+ mVideoDataRequest.Complete();
+ // Handle abnormal or negative timestamps.
+ mDecodedVideoEndTime =
+ std::max(mDecodedVideoEndTime, aVideo->GetEndTime());
+ LOGV("OnVideoDecoded [%" PRId64 ",%" PRId64 "]",
+ aVideo->mTime.ToMicroseconds(),
+ aVideo->GetEndTime().ToMicroseconds());
+ mStateObj->HandleVideoDecoded(aVideo, videoDecodeStartTime);
+ },
+ [this, self](const MediaResult& aError) {
+ AUTO_PROFILER_LABEL(
+ "MediaDecoderStateMachine::RequestVideoData:Rejected",
+ MEDIA_PLAYBACK);
+ LOGV("OnVideoNotDecoded aError=%s", aError.ErrorName().get());
+ mVideoDataRequest.Complete();
+ switch (aError.Code()) {
+ case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
+ mStateObj->HandleWaitingForVideo();
+ break;
+ case NS_ERROR_DOM_MEDIA_CANCELED:
+ mStateObj->HandleVideoCanceled();
+ break;
+ case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
+ mStateObj->HandleEndOfVideo();
+ break;
+ default:
+ DecodeError(aError);
+ }
+ })
+ ->Track(mVideoDataRequest);
+}
+
+void MediaDecoderStateMachine::WaitForData(MediaData::Type aType) {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(aType == MediaData::Type::AUDIO_DATA ||
+ aType == MediaData::Type::VIDEO_DATA);
+ RefPtr<MediaDecoderStateMachine> self = this;
+ if (aType == MediaData::Type::AUDIO_DATA) {
+ mReader->WaitForData(MediaData::Type::AUDIO_DATA)
+ ->Then(
+ OwnerThread(), __func__,
+ [self](MediaData::Type aType) {
+ AUTO_PROFILER_LABEL(
+ "MediaDecoderStateMachine::WaitForData:AudioResolved",
+ MEDIA_PLAYBACK);
+ self->mAudioWaitRequest.Complete();
+ MOZ_ASSERT(aType == MediaData::Type::AUDIO_DATA);
+ self->mStateObj->HandleAudioWaited(aType);
+ },
+ [self](const WaitForDataRejectValue& aRejection) {
+ AUTO_PROFILER_LABEL(
+ "MediaDecoderStateMachine::WaitForData:AudioRejected",
+ MEDIA_PLAYBACK);
+ self->mAudioWaitRequest.Complete();
+ self->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
+ })
+ ->Track(mAudioWaitRequest);
+ } else {
+ mReader->WaitForData(MediaData::Type::VIDEO_DATA)
+ ->Then(
+ OwnerThread(), __func__,
+ [self](MediaData::Type aType) {
+ AUTO_PROFILER_LABEL(
+ "MediaDecoderStateMachine::WaitForData:VideoResolved",
+ MEDIA_PLAYBACK);
+ self->mVideoWaitRequest.Complete();
+ MOZ_ASSERT(aType == MediaData::Type::VIDEO_DATA);
+ self->mStateObj->HandleVideoWaited(aType);
+ },
+ [self](const WaitForDataRejectValue& aRejection) {
+ AUTO_PROFILER_LABEL(
+ "MediaDecoderStateMachine::WaitForData:VideoRejected",
+ MEDIA_PLAYBACK);
+ self->mVideoWaitRequest.Complete();
+ self->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
+ })
+ ->Track(mVideoWaitRequest);
+ }
+}
+
+nsresult MediaDecoderStateMachine::StartMediaSink() {
+ MOZ_ASSERT(OnTaskQueue());
+
+ if (mMediaSink->IsStarted()) {
+ return NS_OK;
+ }
+
+ mAudioCompleted = false;
+ nsresult rv = mMediaSink->Start(GetMediaTime(), Info());
+
+ auto videoPromise = mMediaSink->OnEnded(TrackInfo::kVideoTrack);
+ auto audioPromise = mMediaSink->OnEnded(TrackInfo::kAudioTrack);
+
+ if (audioPromise) {
+ audioPromise
+ ->Then(OwnerThread(), __func__, this,
+ &MediaDecoderStateMachine::OnMediaSinkAudioComplete,
+ &MediaDecoderStateMachine::OnMediaSinkAudioError)
+ ->Track(mMediaSinkAudioEndedPromise);
+ }
+ if (videoPromise) {
+ videoPromise
+ ->Then(OwnerThread(), __func__, this,
+ &MediaDecoderStateMachine::OnMediaSinkVideoComplete,
+ &MediaDecoderStateMachine::OnMediaSinkVideoError)
+ ->Track(mMediaSinkVideoEndedPromise);
+ }
+ // Remember the initial offset when playback starts. This will be used
+ // to calculate the rate at which bytes are consumed as playback moves on.
+ RefPtr<MediaData> sample = mAudioQueue.PeekFront();
+ mPlaybackOffset = sample ? sample->mOffset : 0;
+ sample = mVideoQueue.PeekFront();
+ if (sample && sample->mOffset > mPlaybackOffset) {
+ mPlaybackOffset = sample->mOffset;
+ }
+ return rv;
+}
+
+bool MediaDecoderStateMachine::HasLowDecodedAudio() {
+ MOZ_ASSERT(OnTaskQueue());
+ return IsAudioDecoding() &&
+ GetDecodedAudioDuration() <
+ EXHAUSTED_DATA_MARGIN.MultDouble(mPlaybackRate);
+}
+
+bool MediaDecoderStateMachine::HasLowDecodedVideo() {
+ MOZ_ASSERT(OnTaskQueue());
+ return IsVideoDecoding() &&
+ VideoQueue().GetSize() < LOW_VIDEO_FRAMES * mPlaybackRate;
+}
+
+bool MediaDecoderStateMachine::HasLowDecodedData() {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(mReader->UseBufferingHeuristics());
+ return HasLowDecodedAudio() || HasLowDecodedVideo();
+}
+
+bool MediaDecoderStateMachine::OutOfDecodedAudio() {
+ MOZ_ASSERT(OnTaskQueue());
+ return IsAudioDecoding() && !AudioQueue().IsFinished() &&
+ AudioQueue().GetSize() == 0 &&
+ !mMediaSink->HasUnplayedFrames(TrackInfo::kAudioTrack);
+}
+
+bool MediaDecoderStateMachine::HasLowBufferedData() {
+ MOZ_ASSERT(OnTaskQueue());
+ return HasLowBufferedData(detail::LOW_BUFFER_THRESHOLD);
+}
+
+bool MediaDecoderStateMachine::HasLowBufferedData(const TimeUnit& aThreshold) {
+ MOZ_ASSERT(OnTaskQueue());
+
+ // If we don't have a duration, mBuffered is probably not going to have
+ // a useful buffered range. Return false here so that we don't get stuck in
+ // buffering mode for live streams.
+ if (Duration().IsInfinite()) {
+ return false;
+ }
+
+ if (mBuffered.Ref().IsInvalid()) {
+ return false;
+ }
+
+ // We are never low in decoded data when we don't have audio/video or have
+ // decoded all audio/video samples.
+ TimeUnit endOfDecodedVideo = (HasVideo() && !VideoQueue().IsFinished())
+ ? mDecodedVideoEndTime
+ : TimeUnit::FromNegativeInfinity();
+ TimeUnit endOfDecodedAudio = (HasAudio() && !AudioQueue().IsFinished())
+ ? mDecodedAudioEndTime
+ : TimeUnit::FromNegativeInfinity();
+
+ auto endOfDecodedData = std::max(endOfDecodedVideo, endOfDecodedAudio);
+ if (Duration() < endOfDecodedData) {
+ // Our duration is not up to date. No point buffering.
+ return false;
+ }
+
+ if (endOfDecodedData.IsInfinite()) {
+ // Have decoded all samples. No point buffering.
+ return false;
+ }
+
+ auto start = endOfDecodedData;
+ auto end = std::min(GetMediaTime() + aThreshold, Duration());
+ if (start >= end) {
+ // Duration of decoded samples is greater than our threshold.
+ return false;
+ }
+ media::TimeInterval interval(start, end);
+ return !mBuffered.Ref().Contains(interval);
+}
+
+void MediaDecoderStateMachine::DecodeError(const MediaResult& aError) {
+ MOZ_ASSERT(OnTaskQueue());
+ LOGE("Decode error: %s", aError.Description().get());
+ PROFILER_MARKER_TEXT("MDSM::DecodeError", MEDIA_PLAYBACK, {},
+ aError.Description());
+ // Notify the decode error and MediaDecoder will shut down MDSM.
+ mOnPlaybackErrorEvent.Notify(aError);
+}
+
+void MediaDecoderStateMachine::EnqueueFirstFrameLoadedEvent() {
+ MOZ_ASSERT(OnTaskQueue());
+ // Track value of mSentFirstFrameLoadedEvent from before updating it
+ bool firstFrameBeenLoaded = mSentFirstFrameLoadedEvent;
+ mSentFirstFrameLoadedEvent = true;
+ MediaDecoderEventVisibility visibility =
+ firstFrameBeenLoaded ? MediaDecoderEventVisibility::Suppressed
+ : MediaDecoderEventVisibility::Observable;
+ mFirstFrameLoadedEvent.Notify(UniquePtr<MediaInfo>(new MediaInfo(Info())),
+ visibility);
+}
+
+void MediaDecoderStateMachine::FinishDecodeFirstFrame() {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(!mSentFirstFrameLoadedEvent);
+ LOG("FinishDecodeFirstFrame");
+
+ mMediaSink->Redraw(Info().mVideo);
+
+ LOG("Media duration %" PRId64 ", mediaSeekable=%d",
+ Duration().ToMicroseconds(), mMediaSeekable);
+
+ // Get potentially updated metadata
+ mReader->ReadUpdatedMetadata(mInfo.ptr());
+
+ EnqueueFirstFrameLoadedEvent();
+}
+
+RefPtr<ShutdownPromise> MediaDecoderStateMachine::BeginShutdown() {
+ MOZ_ASSERT(NS_IsMainThread());
+ return InvokeAsync(OwnerThread(), this, __func__,
+ &MediaDecoderStateMachine::Shutdown);
+}
+
+RefPtr<ShutdownPromise> MediaDecoderStateMachine::FinishShutdown() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::FinishShutdown",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ LOG("Shutting down state machine task queue");
+ return OwnerThread()->BeginShutdown();
+}
+
+void MediaDecoderStateMachine::RunStateMachine() {
+ MOZ_ASSERT(OnTaskQueue());
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::RunStateMachine",
+ MEDIA_PLAYBACK);
+ mDelayedScheduler.Reset(); // Must happen on state machine task queue.
+ mDispatchedStateMachine = false;
+ mStateObj->Step();
+}
+
+void MediaDecoderStateMachine::ResetDecode(TrackSet aTracks) {
+ MOZ_ASSERT(OnTaskQueue());
+ LOG("MediaDecoderStateMachine::Reset");
+
+ // Assert that aTracks specifies to reset the video track because we
+ // don't currently support resetting just the audio track.
+ MOZ_ASSERT(aTracks.contains(TrackInfo::kVideoTrack));
+
+ if (aTracks.contains(TrackInfo::kVideoTrack)) {
+ mDecodedVideoEndTime = TimeUnit::Zero();
+ mVideoCompleted = false;
+ VideoQueue().Reset();
+ mVideoDataRequest.DisconnectIfExists();
+ mVideoWaitRequest.DisconnectIfExists();
+ }
+
+ if (aTracks.contains(TrackInfo::kAudioTrack)) {
+ mDecodedAudioEndTime = TimeUnit::Zero();
+ mAudioCompleted = false;
+ AudioQueue().Reset();
+ mAudioDataRequest.DisconnectIfExists();
+ mAudioWaitRequest.DisconnectIfExists();
+ }
+
+ mReader->ResetDecode(aTracks);
+}
+
+media::TimeUnit MediaDecoderStateMachine::GetClock(
+ TimeStamp* aTimeStamp) const {
+ MOZ_ASSERT(OnTaskQueue());
+ auto clockTime = mMediaSink->GetPosition(aTimeStamp);
+ NS_ASSERTION(GetMediaTime() <= clockTime, "Clock should go forwards.");
+ return clockTime;
+}
+
+void MediaDecoderStateMachine::UpdatePlaybackPositionPeriodically() {
+ MOZ_ASSERT(OnTaskQueue());
+
+ if (!IsPlaying()) {
+ return;
+ }
+
+ // Cap the current time to the larger of the audio and video end time.
+ // This ensures that if we're running off the system clock, we don't
+ // advance the clock to after the media end time.
+ if (VideoEndTime() > TimeUnit::Zero() || AudioEndTime() > TimeUnit::Zero()) {
+ auto clockTime = GetClock();
+
+ // Once looping was turned on, the time is probably larger than the duration
+ // of the media track, so the time over the end should be corrected.
+ AdjustByLooping(clockTime);
+ bool loopback = clockTime < GetMediaTime() && mLooping;
+
+ // Skip frames up to the frame at the playback position, and figure out
+ // the time remaining until it's time to display the next frame and drop
+ // the current frame.
+ NS_ASSERTION(clockTime >= TimeUnit::Zero(),
+ "Should have positive clock time.");
+
+ // These will be non -1 if we've displayed a video frame, or played an audio
+ // frame.
+ auto maxEndTime = std::max(VideoEndTime(), AudioEndTime());
+ auto t = std::min(clockTime, maxEndTime);
+ // FIXME: Bug 1091422 - chained ogg files hit this assertion.
+ // MOZ_ASSERT(t >= GetMediaTime());
+ if (loopback || t > GetMediaTime()) {
+ UpdatePlaybackPosition(t);
+ }
+ }
+ // Note we have to update playback position before releasing the monitor.
+ // Otherwise, MediaDecoder::AddOutputTrack could kick in when we are outside
+ // the monitor and get a staled value from GetCurrentTimeUs() which hits the
+ // assertion in GetClock().
+
+ int64_t delay = std::max<int64_t>(1, AUDIO_DURATION_USECS / mPlaybackRate);
+ ScheduleStateMachineIn(TimeUnit::FromMicroseconds(delay));
+
+ // Notify the listener as we progress in the playback offset. Note it would
+ // be too intensive to send notifications for each popped audio/video sample.
+ // It is good enough to send 'PlaybackProgressed' events every 40us (defined
+ // by AUDIO_DURATION_USECS), and we ensure 'PlaybackProgressed' events are
+ // always sent after 'PlaybackStarted' and before 'PlaybackStopped'.
+ mOnPlaybackEvent.Notify(MediaPlaybackEvent{
+ MediaPlaybackEvent::PlaybackProgressed, mPlaybackOffset});
+}
+
+void MediaDecoderStateMachine::ScheduleStateMachine() {
+ MOZ_ASSERT(OnTaskQueue());
+ if (mDispatchedStateMachine) {
+ return;
+ }
+ mDispatchedStateMachine = true;
+
+ nsresult rv = OwnerThread()->Dispatch(
+ NewRunnableMethod("MediaDecoderStateMachine::RunStateMachine", this,
+ &MediaDecoderStateMachine::RunStateMachine));
+ MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
+ Unused << rv;
+}
+
+void MediaDecoderStateMachine::ScheduleStateMachineIn(const TimeUnit& aTime) {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::ScheduleStateMachineIn",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue()); // mDelayedScheduler.Ensure() may Disconnect()
+ // the promise, which must happen on the state
+ // machine task queue.
+ MOZ_ASSERT(aTime > TimeUnit::Zero());
+ if (mDispatchedStateMachine) {
+ return;
+ }
+
+ TimeStamp target = TimeStamp::Now() + aTime.ToTimeDuration();
+
+ // It is OK to capture 'this' without causing UAF because the callback
+ // always happens before shutdown.
+ RefPtr<MediaDecoderStateMachine> self = this;
+ mDelayedScheduler.Ensure(
+ target,
+ [self]() {
+ self->mDelayedScheduler.CompleteRequest();
+ self->RunStateMachine();
+ },
+ []() { MOZ_DIAGNOSTIC_ASSERT(false); });
+}
+
+bool MediaDecoderStateMachine::OnTaskQueue() const {
+ return OwnerThread()->IsCurrentThreadIn();
+}
+
+bool MediaDecoderStateMachine::IsStateMachineScheduled() const {
+ MOZ_ASSERT(OnTaskQueue());
+ return mDispatchedStateMachine || mDelayedScheduler.IsScheduled();
+}
+
+void MediaDecoderStateMachine::SetPlaybackRate(double aPlaybackRate) {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(aPlaybackRate != 0, "Should be handled by MediaDecoder::Pause()");
+
+ mPlaybackRate = aPlaybackRate;
+ mMediaSink->SetPlaybackRate(mPlaybackRate);
+
+ // Schedule next cycle to check if we can stop prerolling.
+ ScheduleStateMachine();
+}
+
+void MediaDecoderStateMachine::PreservesPitchChanged() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::PreservesPitchChanged",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ mMediaSink->SetPreservesPitch(mPreservesPitch);
+}
+
+void MediaDecoderStateMachine::LoopingChanged() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::LoopingChanged",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ LOGV("LoopingChanged, looping=%d", mLooping.Ref());
+ if (mSeamlessLoopingAllowed) {
+ mStateObj->HandleLoopingChanged();
+ }
+}
+
+void MediaDecoderStateMachine::UpdateOutputCaptured() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::UpdateOutputCaptured",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT_IF(
+ mOutputCaptureState == MediaDecoder::OutputCaptureState::Capture,
+ mOutputDummyTrack.Ref());
+
+ // Reset these flags so they are consistent with the status of the sink.
+ // TODO: Move these flags into MediaSink to improve cohesion so we don't need
+ // to reset these flags when switching MediaSinks.
+ mAudioCompleted = false;
+ mVideoCompleted = false;
+
+ // Don't create a new media sink if we're still suspending media sink.
+ if (!mIsMediaSinkSuspended) {
+ // Stop and shut down the existing sink.
+ StopMediaSink();
+ mMediaSink->Shutdown();
+
+ // Create a new sink according to whether output is captured.
+ mMediaSink = CreateMediaSink();
+ }
+
+ // Don't buffer as much when audio is captured because we don't need to worry
+ // about high latency audio devices.
+ mAmpleAudioThreshold =
+ mOutputCaptureState != MediaDecoder::OutputCaptureState::None
+ ? detail::AMPLE_AUDIO_THRESHOLD / 2
+ : detail::AMPLE_AUDIO_THRESHOLD;
+
+ mStateObj->HandleAudioCaptured();
+}
+
+void MediaDecoderStateMachine::OutputTracksChanged() {
+ MOZ_ASSERT(OnTaskQueue());
+ LOG("OutputTracksChanged, tracks=%zu", mOutputTracks.Ref().Length());
+ mCanonicalOutputTracks = mOutputTracks;
+}
+
+void MediaDecoderStateMachine::OutputPrincipalChanged() {
+ MOZ_ASSERT(OnTaskQueue());
+ mCanonicalOutputPrincipal = mOutputPrincipal;
+}
+
+RefPtr<GenericPromise> MediaDecoderStateMachine::InvokeSetSink(
+ RefPtr<AudioDeviceInfo> aSink) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(aSink);
+
+ return InvokeAsync(OwnerThread(), this, __func__,
+ &MediaDecoderStateMachine::SetSink, aSink);
+}
+
+RefPtr<GenericPromise> MediaDecoderStateMachine::SetSink(
+ RefPtr<AudioDeviceInfo> aSinkDevice) {
+ MOZ_ASSERT(OnTaskQueue());
+ if (mIsMediaSinkSuspended) {
+ // Don't change sink id in a suspended sink.
+ return GenericPromise::CreateAndReject(NS_ERROR_ABORT, __func__);
+ }
+
+ if (mOutputCaptureState != MediaDecoder::OutputCaptureState::None) {
+ // Not supported yet.
+ return GenericPromise::CreateAndReject(NS_ERROR_ABORT, __func__);
+ }
+
+ if (mSinkDevice.Ref() != aSinkDevice) {
+ // A new sink was set before this ran.
+ return GenericPromise::CreateAndResolve(IsPlaying(), __func__);
+ }
+
+ if (mMediaSink->AudioDevice() == aSinkDevice) {
+ // The sink has not changed.
+ return GenericPromise::CreateAndResolve(IsPlaying(), __func__);
+ }
+
+ const bool wasPlaying = IsPlaying();
+
+ // Stop and shutdown the existing sink.
+ StopMediaSink();
+ mMediaSink->Shutdown();
+ // Create a new sink according to whether audio is captured.
+ mMediaSink = CreateMediaSink();
+ // Start the new sink
+ if (wasPlaying) {
+ nsresult rv = StartMediaSink();
+ if (NS_FAILED(rv)) {
+ return GenericPromise::CreateAndReject(NS_ERROR_ABORT, __func__);
+ }
+ }
+ return GenericPromise::CreateAndResolve(wasPlaying, __func__);
+}
+
+void MediaDecoderStateMachine::InvokeSuspendMediaSink() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ nsresult rv = OwnerThread()->Dispatch(
+ NewRunnableMethod("MediaDecoderStateMachine::SuspendMediaSink", this,
+ &MediaDecoderStateMachine::SuspendMediaSink));
+ MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
+ Unused << rv;
+}
+
+void MediaDecoderStateMachine::SuspendMediaSink() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::SuspendMediaSink",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ mIsMediaSinkSuspended = true;
+ StopMediaSink();
+ mMediaSink->Shutdown();
+}
+
+void MediaDecoderStateMachine::InvokeResumeMediaSink() {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ nsresult rv = OwnerThread()->Dispatch(
+ NewRunnableMethod("MediaDecoderStateMachine::ResumeMediaSink", this,
+ &MediaDecoderStateMachine::ResumeMediaSink));
+ MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
+ Unused << rv;
+}
+
+void MediaDecoderStateMachine::ResumeMediaSink() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::ResumeMediaSink",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ mMediaSink = CreateMediaSink();
+ mIsMediaSinkSuspended = false;
+ MaybeStartPlayback();
+}
+
+void MediaDecoderStateMachine::UpdateSecondaryVideoContainer() {
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::UpdateSecondaryVideoContainer",
+ MEDIA_PLAYBACK);
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_DIAGNOSTIC_ASSERT(mMediaSink);
+ mMediaSink->SetSecondaryVideoContainer(mSecondaryVideoContainer.Ref());
+ mOnSecondaryVideoContainerInstalled.Notify(mSecondaryVideoContainer.Ref());
+}
+
+TimeUnit MediaDecoderStateMachine::AudioEndTime() const {
+ MOZ_ASSERT(OnTaskQueue());
+ if (mMediaSink->IsStarted()) {
+ return mMediaSink->GetEndTime(TrackInfo::kAudioTrack);
+ }
+ return GetMediaTime();
+}
+
+TimeUnit MediaDecoderStateMachine::VideoEndTime() const {
+ MOZ_ASSERT(OnTaskQueue());
+ if (mMediaSink->IsStarted()) {
+ return mMediaSink->GetEndTime(TrackInfo::kVideoTrack);
+ }
+ return GetMediaTime();
+}
+
+void MediaDecoderStateMachine::OnMediaSinkVideoComplete() {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(HasVideo());
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::OnMediaSinkVideoComplete",
+ MEDIA_PLAYBACK);
+ LOG("[%s]", __func__);
+
+ mMediaSinkVideoEndedPromise.Complete();
+ mVideoCompleted = true;
+ ScheduleStateMachine();
+}
+
+void MediaDecoderStateMachine::OnMediaSinkVideoError() {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(HasVideo());
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::OnMediaSinkVideoError",
+ MEDIA_PLAYBACK);
+ LOGE("[%s]", __func__);
+
+ mMediaSinkVideoEndedPromise.Complete();
+ mVideoCompleted = true;
+ if (HasAudio()) {
+ return;
+ }
+ DecodeError(MediaResult(NS_ERROR_DOM_MEDIA_MEDIASINK_ERR, __func__));
+}
+
+void MediaDecoderStateMachine::OnMediaSinkAudioComplete() {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(HasAudio());
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::OnMediaSinkAudioComplete",
+ MEDIA_PLAYBACK);
+ LOG("[%s]", __func__);
+
+ mMediaSinkAudioEndedPromise.Complete();
+ mAudioCompleted = true;
+ // To notify PlaybackEnded as soon as possible.
+ ScheduleStateMachine();
+
+ // Report OK to Decoder Doctor (to know if issue may have been resolved).
+ mOnDecoderDoctorEvent.Notify(
+ DecoderDoctorEvent{DecoderDoctorEvent::eAudioSinkStartup, NS_OK});
+}
+
+void MediaDecoderStateMachine::OnMediaSinkAudioError(nsresult aResult) {
+ MOZ_ASSERT(OnTaskQueue());
+ MOZ_ASSERT(HasAudio());
+ AUTO_PROFILER_LABEL("MediaDecoderStateMachine::OnMediaSinkAudioError",
+ MEDIA_PLAYBACK);
+ LOGE("[%s]", __func__);
+
+ mMediaSinkAudioEndedPromise.Complete();
+ mAudioCompleted = true;
+
+ // Result should never be NS_OK in this *error* handler. Report to Dec-Doc.
+ MOZ_ASSERT(NS_FAILED(aResult));
+ mOnDecoderDoctorEvent.Notify(
+ DecoderDoctorEvent{DecoderDoctorEvent::eAudioSinkStartup, aResult});
+
+ // Make the best effort to continue playback when there is video.
+ if (HasVideo()) {
+ return;
+ }
+
+ // Otherwise notify media decoder/element about this error for it makes
+ // no sense to play an audio-only file without sound output.
+ DecodeError(MediaResult(NS_ERROR_DOM_MEDIA_MEDIASINK_ERR, __func__));
+}
+
+uint32_t MediaDecoderStateMachine::GetAmpleVideoFrames() const {
+ MOZ_ASSERT(OnTaskQueue());
+ return mReader->VideoIsHardwareAccelerated()
+ ? std::max<uint32_t>(sVideoQueueHWAccelSize, MIN_VIDEO_QUEUE_SIZE)
+ : std::max<uint32_t>(sVideoQueueDefaultSize, MIN_VIDEO_QUEUE_SIZE);
+}
+
+void MediaDecoderStateMachine::GetDebugInfo(
+ dom::MediaDecoderStateMachineDebugInfo& aInfo) {
+ MOZ_ASSERT(OnTaskQueue());
+ aInfo.mDuration =
+ mDuration.Ref() ? mDuration.Ref().ref().ToMicroseconds() : -1;
+ aInfo.mMediaTime = GetMediaTime().ToMicroseconds();
+ aInfo.mClock = mMediaSink->IsStarted() ? GetClock().ToMicroseconds() : -1;
+ aInfo.mPlayState = int32_t(mPlayState.Ref());
+ aInfo.mSentFirstFrameLoadedEvent = mSentFirstFrameLoadedEvent;
+ aInfo.mIsPlaying = IsPlaying();
+ CopyUTF8toUTF16(MakeStringSpan(AudioRequestStatus()),
+ aInfo.mAudioRequestStatus);
+ CopyUTF8toUTF16(MakeStringSpan(VideoRequestStatus()),
+ aInfo.mVideoRequestStatus);
+ aInfo.mDecodedAudioEndTime = mDecodedAudioEndTime.ToMicroseconds();
+ aInfo.mDecodedVideoEndTime = mDecodedVideoEndTime.ToMicroseconds();
+ aInfo.mAudioCompleted = mAudioCompleted;
+ aInfo.mVideoCompleted = mVideoCompleted;
+ mStateObj->GetDebugInfo(aInfo.mStateObj);
+ mMediaSink->GetDebugInfo(aInfo.mMediaSink);
+}
+
+RefPtr<GenericPromise> MediaDecoderStateMachine::RequestDebugInfo(
+ dom::MediaDecoderStateMachineDebugInfo& aInfo) {
+ RefPtr<GenericPromise::Private> p = new GenericPromise::Private(__func__);
+ RefPtr<MediaDecoderStateMachine> self = this;
+ nsresult rv = OwnerThread()->Dispatch(
+ NS_NewRunnableFunction("MediaDecoderStateMachine::RequestDebugInfo",
+ [self, p, &aInfo]() {
+ self->GetDebugInfo(aInfo);
+ p->Resolve(true, __func__);
+ }),
+ AbstractThread::TailDispatch);
+ MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
+ Unused << rv;
+ return p;
+}
+
+class VideoQueueMemoryFunctor : public nsDequeFunctor<VideoData> {
+ public:
+ VideoQueueMemoryFunctor() : mSize(0) {}
+
+ MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf);
+
+ virtual void operator()(VideoData* aObject) override {
+ mSize += aObject->SizeOfIncludingThis(MallocSizeOf);
+ }
+
+ size_t mSize;
+};
+
+class AudioQueueMemoryFunctor : public nsDequeFunctor<AudioData> {
+ public:
+ AudioQueueMemoryFunctor() : mSize(0) {}
+
+ MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf);
+
+ virtual void operator()(AudioData* aObject) override {
+ mSize += aObject->SizeOfIncludingThis(MallocSizeOf);
+ }
+
+ size_t mSize;
+};
+
+size_t MediaDecoderStateMachine::SizeOfVideoQueue() const {
+ VideoQueueMemoryFunctor functor;
+ mVideoQueue.LockedForEach(functor);
+ return functor.mSize;
+}
+
+size_t MediaDecoderStateMachine::SizeOfAudioQueue() const {
+ AudioQueueMemoryFunctor functor;
+ mAudioQueue.LockedForEach(functor);
+ return functor.mSize;
+}
+
+AbstractCanonical<media::TimeIntervals>*
+MediaDecoderStateMachine::CanonicalBuffered() const {
+ return mReader->CanonicalBuffered();
+}
+
+MediaEventSource<void>& MediaDecoderStateMachine::OnMediaNotSeekable() const {
+ return mReader->OnMediaNotSeekable();
+}
+
+const char* MediaDecoderStateMachine::AudioRequestStatus() const {
+ MOZ_ASSERT(OnTaskQueue());
+ if (IsRequestingAudioData()) {
+ MOZ_DIAGNOSTIC_ASSERT(!IsWaitingAudioData());
+ return "pending";
+ } else if (IsWaitingAudioData()) {
+ return "waiting";
+ }
+ return "idle";
+}
+
+const char* MediaDecoderStateMachine::VideoRequestStatus() const {
+ MOZ_ASSERT(OnTaskQueue());
+ if (IsRequestingVideoData()) {
+ MOZ_DIAGNOSTIC_ASSERT(!IsWaitingVideoData());
+ return "pending";
+ } else if (IsWaitingVideoData()) {
+ return "waiting";
+ }
+ return "idle";
+}
+
+void MediaDecoderStateMachine::OnSuspendTimerResolved() {
+ LOG("OnSuspendTimerResolved");
+ mVideoDecodeSuspendTimer.CompleteRequest();
+ mStateObj->HandleVideoSuspendTimeout();
+}
+
+void MediaDecoderStateMachine::CancelSuspendTimer() {
+ LOG("CancelSuspendTimer: State: %s, Timer.IsScheduled: %c",
+ ToStateStr(mStateObj->GetState()),
+ mVideoDecodeSuspendTimer.IsScheduled() ? 'T' : 'F');
+ MOZ_ASSERT(OnTaskQueue());
+ if (mVideoDecodeSuspendTimer.IsScheduled()) {
+ mOnPlaybackEvent.Notify(MediaPlaybackEvent::CancelVideoSuspendTimer);
+ }
+ mVideoDecodeSuspendTimer.Reset();
+}
+
+void MediaDecoderStateMachine::AdjustByLooping(media::TimeUnit& aTime) const {
+ MOZ_ASSERT(OnTaskQueue());
+ if (mAudioDecodedDuration.isSome() &&
+ mAudioDecodedDuration.ref().IsPositive()) {
+ aTime = aTime % mAudioDecodedDuration.ref();
+ }
+}
+
+bool MediaDecoderStateMachine::IsInSeamlessLooping() const {
+ return mLooping && mSeamlessLoopingAllowed;
+}
+
+} // namespace mozilla
+
+// avoid redefined macro in unified build
+#undef LOG
+#undef LOGV
+#undef LOGW
+#undef LOGE
+#undef SLOGW
+#undef SLOGE
+#undef NS_DispatchToMainThread