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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/webgpu/RenderPassEncoder.h | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/webgpu/RenderPassEncoder.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/dom/webgpu/RenderPassEncoder.h b/dom/webgpu/RenderPassEncoder.h new file mode 100644 index 0000000000..93e04d0b79 --- /dev/null +++ b/dom/webgpu/RenderPassEncoder.h @@ -0,0 +1,79 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_RenderPassEncoder_H_ +#define GPU_RenderPassEncoder_H_ + +#include "mozilla/Scoped.h" +#include "mozilla/dom/TypedArray.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace dom { +class DoubleSequenceOrGPUColorDict; +template <typename T> +class Sequence; +namespace binding_detail { +template <typename T> +class AutoSequence; +} // namespace binding_detail +} // namespace dom +namespace webgpu { +namespace ffi { +struct WGPURenderPass; +} // namespace ffi + +class CommandEncoder; +class RenderBundle; +class RenderPipeline; + +struct ScopedFfiRenderTraits { + typedef ffi::WGPURenderPass* type; + static type empty(); + static void release(type raw); +}; + +class RenderPassEncoder final : public ObjectBase, + public ChildOf<CommandEncoder> { + public: + GPU_DECL_CYCLE_COLLECTION(RenderPassEncoder) + GPU_DECL_JS_WRAP(RenderPassEncoder) + + RenderPassEncoder(CommandEncoder* const aParent, + const dom::GPURenderPassDescriptor& aDesc); + + protected: + virtual ~RenderPassEncoder(); + void Cleanup() {} + + Scoped<ScopedFfiRenderTraits> mPass; + // keep all the used objects alive while the pass is recorded + nsTArray<RefPtr<const BindGroup>> mUsedBindGroups; + nsTArray<RefPtr<const Buffer>> mUsedBuffers; + nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines; + nsTArray<RefPtr<const TextureView>> mUsedTextureViews; + + public: + void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets); + void SetPipeline(const RenderPipeline& aPipeline); + void SetIndexBuffer(const Buffer& aBuffer, uint64_t aOffset, uint64_t aSize); + void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset, + uint64_t aSize); + void Draw(uint32_t aVertexCount, uint32_t aInstanceCount, + uint32_t aFirstVertex, uint32_t aFirstInstance); + void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount, + uint32_t aFirstIndex, int32_t aBaseVertex, + uint32_t aFirstInstance); + void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); + void DrawIndexedIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset); + void EndPass(ErrorResult& aRv); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_RenderPassEncoder_H_ |